JARVIS-MAGIC
Update 2.139
6/17/2026
v2.139.0.0MINORJarvis-MAGIC
Sphere Grid TRUE NEW NODE LAB: editor manifest + runtime state compiler hook
- The builder now has an opt-in TRUE NEW NODE LAB mode for appending into a seeded grid, writes
dat02/dat10plusmodules/config/true_new_node_manifest.csvandtrue_new_node.flag;FfxHooksDlladdsSphereGridTrueNewNodeHookto read the manifest and keepg_FFX_SphereGridRuntimeStateTable(word_112EC7C) coherent for new nodes/links. RT2 still required: enter/exit the Sphere Grid without a crash before treating this as safe product behavior
v2.138.4.2
v2.139.1.0PATCHJarvis-MAGIC
SIN Possessed opener: first-turn guard + init hook default (RT2 m019)
BuildFirstTurnGuard(TurnsTaken<2); entry0uses always-true guard; pilot defaults--clear-forced-action+ init hook;--on-turn/--battle-start
v2.139.0.0
v2.139.1.1PATCHJarvis-FIELD-RE
Field Explorer: walk publish refresh + draggable overlay + MapViewer NPC merge
--field-explorer-refresh-walkandpublish-scout-to-editor.ps1refreshfield-encounters.jsonwithout wiping btl.bin groups; draggable Field Explorer panel; robust WalkManifest shard resolve; Field Scout battle-safe quiesce + deferred heavy hooks. Walk bundle: 50 fields (2026-06-17 session)
v2.139.1.0