Update 2.166
6/23/2026
v2.166.0.0BETAMINOR
Seymour
Custom Mix: scenario picker (Mix only; presets fixed) (Jarvis-ARENA)
- 3 scenarios per tier in F7 picker; lab
--scenario; manifestscenario_key. Gauntlet/Dark Rematch unchanged
v2.165.0.1
v2.166.0.1BETAPATCH
Seymour
F7 menu: remove fullscreen worldmap overlay (white blowout fix) (Jarvis-ARENA)
- Game scene shows clean; no white quad over grid/field
v2.166.0.0
v2.166.0.2BETAPATCH
Seymour
Custom Mix: Macalania scenarios fixed + manifest launch route (Jarvis-ARENA)
- Forest =
mcyt00_01; Open =mcyt00_21; Remiem =kino00_70+ field 220
v2.166.0.1
v2.166.0.3BETAPATCH
Seymour
F7 menu: Spira worldmap backdrop restored (scrim + moderate alpha) (Jarvis-ARENA)
- Dark scrim + worldmap atlas 11948 + subtle ffx_bg + vignette; avoids v2.166.0.1 HDR blowout
v2.166.0.2
v2.166.0.4BETAPATCH
Seymour
Custom Mix x3: 4 Macalania scenarios + picker launch route (Jarvis-ARENA)
- Forest/Open/Open2/Remiem in picker; route applied at launch
v2.166.0.3
v2.166.0.5BETAPATCH
Seymour
F7 menu: neon green frame + symmetric alignment (Jarvis-ARENA)
- Gold frame → neon green (
#50FF90); symmetric margin in design space; green selection accent in Arena+/Custom Mix sub-menus
v2.166.0.4
v2.166.0.6BETAPATCH
Seymour
F7 menu: responsive Menu2D layout (Jarvis-ARENA)
MenuPhysW/H+NX/NY/NW/NHfractions; green neon frame in physical buffer coords with uniform thickness (MenuBorderPx); stops hardcoding 1080p/2K/720p
v2.166.0.5
v2.166.0.7BETAPATCH
Seymour
F7 menu: glass panels + EN strings + lighter backdrop (Jarvis-ARENA)
- Transparent header/footer with neon border; hub strings in English (i18n later)
v2.166.0.6
v2.166.0.8BETAPATCH
Seymour
F7 menu: remove animated neon sweep + higher glass opacity (Jarvis-ARENA)
- Drops arcade outer frame and moving bar; static crystal panels with soft border
v2.166.0.7
v2.166.0.9BETAPATCH
Seymour
Battle Tracker: broken layout + list contrast (Jarvis-MAGIC)
- Nested
*,*/2*,3*grid collapsed detail panels (empty center); flat 4-column150,*,300,*withMinWidthon ScrollViewers. Off-formation allies useTextMutedBrushinstead ofDarkRed. Auto-selects first ally/enemy on load
v2.166.0.8
v2.166.0.10BETAPATCH
Seymour
Injected DLL: neon green/red toggle pills restored (Jarvis-MAGIC)
- "Ligado"/"Desligado" pills back to
#00E87Agreen and#FF2A4Dred with strong glow; fallback no longer lands on sour blue-gray
v2.166.0.9
v2.166.0.11BETAPATCH
Seymour
Battle Tracker: BTL snapshot + responsive layout (Jarvis-MAGIC)
- "Battle Snapshot" card (Field, Group, Formation, Frontline, route cursors, etc. — same decode as Live Battle Lab) + Allies/Enemies tabs instead of 4-column grid. Chr editor untouched
v2.166.0.10
v2.166.0.12BETAPATCH
Seymour
Custom Mix Macalania Forest: mcfr00 + tableIndex FGF (Jarvis-ARENA)
- RT2 Live Battle Lab: Forest =
36/0/0+mcfr00_00(not mcyt/id 340); Open = idx 42
v2.166.0.11
v2.166.0.13BETAPATCH
Seymour
Field Scout: one-shot prep/finish walk + auto-ingest (Jarvis-FIELD-RE)
prepare-field-scout-walk.ps1(ULTRA build, quarantine flags, NativeMenu off) +finish-field-scout-walk.ps1; editor Publish Scout auto-ingests new session
v2.166.0.12
v2.166.0.14BETAPATCH
Seymour
Custom Mix Forest: post-token backdrop queue patch (Jarvis-ARENA)
781D60loadedmcyt00_22and ignored FGF 36/mcfr; DLL re-patchesdword_112C254+ battle name before/after token when scenario != default
v2.166.0.13
v2.166.0.16BETAPATCH
Seymour
Custom Mix x4/x5: remove blank scenario row (Jarvis-ARENA)
- Menu reserved 4 fixed scenario slots; tiers with 3 scenarios showed empty bar before boss picks. Dynamic layout from
g_scenarioCount
v2.166.0.15