Update 2.26
6/7/2026
v2.26.0BETA
Seymour
Monster AI Editor: ability SEARCH + the missing "Monster Commands 2" (MonMagic2 category = `0x6000`)
- Two owner asks on the Automations surface: (1) search the ability (the dropdown had 300+ entries) and (2) "I can't find the Monster Commands 2 abilities" (Multi-Fira etc.). Cause of (2) — an RE finding: a
performCommandoperand is(category<<12)|id, and the high nibble IS the table selector (FfxCommon_Util.GetGameCategory/GameCategory_Enum):3=command.bin (character),4=monmagic1,6=monmagic2.AiCommandIdonly mapped 3 and 4 → the editor was BLIND to0x6xxx(MonMagic2) even though the corpus uses 291 sites of it (bosses/Aeons). Proven by: the editor's own authoritative enum + a corpus histogram (nibbles 3=369 / 4=985 / 6=291 / 5=0; e.g.0x60AB=Multi-Fira #171) + the earlier Firaga RT2. Fix:AiCommandIdgainedMonster2 = 0x6000(EncodeMonster2/DictFor/IsCommandOperand/AllOptions) → it now decodes, lists, lets you add and remove MonMagic2 commands; this unlocks command-driven multi-cast (Multi-Fira IS that). Automations picker: 3 categories with friendly labels (character / monster 1 / monster 2) + a search box (name or hex, e.g. "Multi", "60AB") that filters while keeping the selection; the advanced Behavior Library also got Monster2. Gate--ai2extended: mon2 rt 247/247, MultiFira=True;--ai3now detects 1645 actions (was 1354 → +291 = exactly the previously-invisible MonMagic2), remove 278/278. RE doc:docs/reverse/FFX_AI_PERFORMCOMMAND_CATEGORY_NIBBLE_2026-06-07.md. Build 0 errors, gates PASS
v2.25.0