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SeymourBETA

Update 2.30

6/7/2026

v2.30.0BETASeymour

Monster AI Editor: more 1-click action ops (Duplicate · Force↔Queue · Self-buff · Undo)

  • Continuing the requested capability list: ⧉ Duplicate (cast 2x) — copies the selected action's triplet right after it (multi-cast by repetition; grows + re-parses); ⚡ Force↔Queue — flips the call between forcePerformCommand (force) and performCommand (queue), a length-preserving 1-operand edit; 🛡 Self-buff (Haste/Protect/Reflect via writeChrProperty, uses the same Always/Sometimes "when"; auto-picks the combat worker, guarded grow); ↶ Undo (backup) — every save now writes a .prev.bak before overwriting (one-level undo). New logic in FfxLib/Ai/AiAutomation.cs (DuplicateActionInstructions/ToggleForceInstructions/AddSelfBuff + buff presets); saves centralized in WriteMonsterWithBackup/SaveNewAi. Gate --ai3 extended: duplicate 294/294, toggle 294/294, self-buff 346/346 (add/rng/detect/remove/reorder/change still PASS). Build 0 errors. Honest: all proven offline (structure/length); in-game effect = RT2. The buff field-ids (0x38/0x31/0x32) are the ones documented in the snippet — more statuses once more ids are mined

v2.29.0

Maechen

FFX Mod Studio

Maechen conectado à Spira

Maechen
Olá! Sou Maechen, do FFX Mod Studio. Como posso ajudar você com o editor hoje?