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SeymourBETA

Update 2.35

6/9/2026

v2.35.0BETASeymour

Monster AI Editor: behaviour Presets (#10) + a proven "below N" condition (#11) + documented #12/#13 frontiers

  • Closes what can be closed honestly from the "do it all" backlog. #10 — 🎭 1-click Presets (compose the ALREADY-proven automations, auto-pick the combat worker + validated grow): 🛡 Defensive (Protect+Haste on self), ⚔ Aggressive (force the picker's ability, always), 🔥 Enrage (picker's ability + Haste on self), 🎲 Alternate (picker's ability 1-in-2). #11 — "below N" condition: a new guarded Behavior-Library snippet If chr property (self) BELOW N → force command = the corpus' #1 condition idiom (readChrProperty 0x700F feeds 980 branches; LT 0x0B comparison proven in the census), with field+threshold+command user-supplied — honest: the exact HP field-id is NOT byte-proven (use the proven status fields 0x38/0x31/0x32; HP = an RE frontier), so it's generic, not an "HP%" button that guesses. #12 (turn N) and #13 (test live) = documented as frontier (there is no native turn getter — it's a per-monster priv-var counter, and the RNG 1-in-K proxy already ships; live only covers length-preserving edits, a grow needs a game reload) in the v2.33.0 doc. Logic: AiSnippetLibrary (snippet guard-chrprop-lt-force-cmd) + presets in the DataModel (ApplyPreset*, composing AddAbility/AddSelfBuff). Gate --ai2: conditional snippet 346/346 (expands, grows the jump-table, re-parses, validates); --ai3 PASS. Build 0 errors. Honest: structure proven offline; readChrProperty's arity + in-game effect = RT2

v2.34.0

Maechen

FFX Mod Studio

Maechen conectado à Spira

Maechen
Olá! Sou Maechen, do FFX Mod Studio. Como posso ajudar você com o editor hoje?