Update 2.36
6/9/2026
v2.36.0BETA
Seymour
AURORA: CAMERA panel in the Aurora Chamber (edit the battle's `camReq` cuts: angle/shot + target)
- On top of the proven camera reader/gate (doc-only: chunk0 is an ATEL AiFile, RT0 863/863,
camReq100% byte-local editable), now the UI: a "🎥 Câmera" card lists the selected battle'scamReq(0x703F) cuts with editable SHOT (angle, 1-based) and TARGET (framed actor, -1=none); 💾 Salvar câmera applies same-length byte-local operand patches (preserving the other chunk offsets), backup-once, and reloads. Reads/writes viaFfxLib/BattleMap/BattleCameraScript_File(the AI codec). Files:Modules/AuroraChamber/{AuroraChamber_DataModel.cs (CameraShots/PopulateCameraRows/SaveCameraShots), _Control.axaml (card + editable list), _Control.axaml.cs}(code already inc211a5f2). Build 0 errors (editor running =.exelocked; separate-output build confirms). Honest: swaps between the angles/targets the script ALREADY references; a 100% custom angle (new position/FOV) = RE of the shot tablesub_797D60(pending, IDA). In-game effect = RT2 (byte-safe + reversible, gateBattleCameraScanLab)
v2.35.0