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SeymourBETA

Update 2.36

6/9/2026

v2.36.0BETASeymour

AURORA: CAMERA panel in the Aurora Chamber (edit the battle's `camReq` cuts: angle/shot + target)

  • On top of the proven camera reader/gate (doc-only: chunk0 is an ATEL AiFile, RT0 863/863, camReq 100% byte-local editable), now the UI: a "🎥 Câmera" card lists the selected battle's camReq (0x703F) cuts with editable SHOT (angle, 1-based) and TARGET (framed actor, -1=none); 💾 Salvar câmera applies same-length byte-local operand patches (preserving the other chunk offsets), backup-once, and reloads. Reads/writes via FfxLib/BattleMap/BattleCameraScript_File (the AI codec). Files: Modules/AuroraChamber/{AuroraChamber_DataModel.cs (CameraShots/PopulateCameraRows/SaveCameraShots), _Control.axaml (card + editable list), _Control.axaml.cs} (code already in c211a5f2). Build 0 errors (editor running = .exe locked; separate-output build confirms). Honest: swaps between the angles/targets the script ALREADY references; a 100% custom angle (new position/FOV) = RE of the shot table sub_797D60 (pending, IDA). In-game effect = RT2 (byte-safe + reversible, gate BattleCameraScanLab)

v2.35.0

Maechen

FFX Mod Studio

Maechen conectado à Spira

Maechen
Olá! Sou Maechen, do FFX Mod Studio. Como posso ajudar você com o editor hoje?