Update 2.41
6/9/2026
v2.41.0BETA
Seymour
AURORA: DRAG the camera (ref/look-at) right in the MapViewer
- Answering "how do I move the camera in the MapViewer?": in Place mode, the cyan sphere (ref = look-at) is now draggable like the monsters — drag it on the scene floor, drop, and 💾 Save positions writes the new
refSetPos(x,y,z)to chunk0 (byte-local, EXACT, backup-once) — composes with a monster drag in the same save (different regions). The reader exposes the ref's float-pool indices (Establishing.RefX/Y/Zindex);ApplyCameraRefDragToDiskwrites viaBattleCameraSetup_File.WithFloat;aurora-overlay.jstags the cyan sphere as a drag target (role=camera_ref) reusing the/dragbridge. The gold eye (angle/distance) does NOT drag yet — pending the polar-convention calibration in IDA (next); edit it via the panel knobs for now. (Bonus: fixed theBattleCameraScanLabbuild that another lane had broken with newAi*Namessymbols — unblocksoffline_ci.) Editor 0 errors, gate PASS (float 855/855)
v2.40.1