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SeymourBETA

Update 2.41

6/9/2026

v2.41.0BETASeymour

AURORA: DRAG the camera (ref/look-at) right in the MapViewer

  • Answering "how do I move the camera in the MapViewer?": in Place mode, the cyan sphere (ref = look-at) is now draggable like the monsters — drag it on the scene floor, drop, and 💾 Save positions writes the new refSetPos(x,y,z) to chunk0 (byte-local, EXACT, backup-once) — composes with a monster drag in the same save (different regions). The reader exposes the ref's float-pool indices (Establishing.RefX/Y/Zindex); ApplyCameraRefDragToDisk writes via BattleCameraSetup_File.WithFloat; aurora-overlay.js tags the cyan sphere as a drag target (role=camera_ref) reusing the /drag bridge. The gold eye (angle/distance) does NOT drag yet — pending the polar-convention calibration in IDA (next); edit it via the panel knobs for now. (Bonus: fixed the BattleCameraScanLab build that another lane had broken with new Ai*Names symbols — unblocks offline_ci.) Editor 0 errors, gate PASS (float 855/855)

v2.40.1

Maechen

FFX Mod Studio

Maechen conectado à Spira

Maechen
Olá! Sou Maechen, do FFX Mod Studio. Como posso ajudar você com o editor hoje?