Update 2.44
6/9/2026
v2.44.0BETA
Seymour
Custom Boss Creator: clone + edit any monster → new m###.bin (first step of the custom monster pipeline)
- New module
Modules/CustomBossCreator+FfxLib/Monster/MonsterCloner.cs. Flow: pick a source monster (m000–m346 or any existing m###), set a new ID (347+ auto-suggested as the first free slot), edit stats (HP/MP/HpOverkill/Str/Def/Mag/MagDef/Agi/Lck/Eva/Acc) and ModelId individually (blank field = inherit from source), type a display name, click ⚔ Create Monster.MonsterCloner.Clone()does a Write→Read round-trip for an independent copy, applies a slot-only overlay (stats) or full rebuild (name) on theMonster_StatSheet, writes tobattle/mon/_m###/m###.bin(creates the folder automatically), and registers the name inMonster_Dictionaryat runtime — Formation Editor immediately sees the new monster by name. AI, loot, and in-game name are inherited from the source (refine later in Monster AI Editor / Monster Editor). Honesty: the clone creates the file; placing the monster in battles still requires Formation Editor (slot swap in an existing .btl). Offline gate: Monster_File writer proven (byte-identical round-trip)
v2.43.1