Update 2.47
6/9/2026
v2.47.0BETA
Seymour
Monster AI Editor: BIBLE OF SPIRA, the contextual read-only ATEL bible inside the module
- New
FfxLib/Ai/AiBibleCatalog.csstructures entries for functions,btlActorPropertyfields, targets, opcodes, patterns, and guardrails using the real dictionaries (AiChrPropertyNames,AiTargetNames,AiScript_File.CallName/Mnemonic). TheMonster AI Editornow has a BIBLE OF SPIRA card with search for70AB/Overdrive/PUSHII/Shivaand detail panes for signature, stack shape, evidence, and risk. Selecting an AI Assembler row now automatically surfaces the matching bible entry (for exampleCALLPOPA 70AB→setStatField). The mission doc title was renamed to BIBLE OF SPIRA and itssetStatField/getStatFieldsignatures were normalized:setStatField(field,value)does not takeactorRef; explicit actor writes belong towriteChrProperty(actor,field,value). No new writer, no Shiva button, no byte changes — context/guardrails only. Editor builds 0 errors;AiScriptLab --namesPASS
v2.46.1
v2.47.1BETA
Seymour
Monster AI Editor: visual AI Behavior Library over the existing presets/automations
- New Behavior Library card in the
Monster AI Editorwith search and visual templates (Counter-Attack,Low-HP Cure,Alternate Skills,Low-HP Enrage,Defensive Buff,Multi-cast). The implementation reuses the already-proven automations and snippets (AiAutomation,AiSnippetLibrary, defensive presets, selected ⚔ action as a template) instead of creating a parallel writer. HP% conditionals stay honestly labelled as offline-proven structure whose in-game RT2 behaviour should be confirmed through the probe. Editor builds 0 errors
v2.47.0