Update 2.50
6/9/2026
v2.50.0BETA
Seymour
Difficulty Director v2: Encounter Danger + offline Challenge Modes
Modules/DifficultyDirectoris no longer just anm###.binscaler: it now reads/previews/writes EncounterTable groupDangerinbtl.binthroughEncounterTable_File.Write(), with.difficulty.bakbackup, a toggle to apply it together with monster writes, and a preview of the 5 most affected encounter groups. Expanded presets:Explorer/Exploração(Danger 0) andHunter/Caçador(max Danger). Offline Challenge Modes:True Nightmare,Speed Run Assist,Explorer,Hunter, andEqualizer(normalizes HP/MP/stats to the loaded corpus average). Honesty:One-Hit,No-Overdrives, adaptive/live scaling, and probe-backed difficulty remain out of this cut until IDA/runtime proof; this is an offline writer. Build attempted; currently blocked by pre-existingMonsterAiEditor_Control.axamlClick handler errors from another lane, not by this module
v2.49.0
v2.50.1BETA
Seymour
Monster AI Editor: BIBLE OF SPIRA + SIN workbench in the main flow
- The
Monster AI Editorscreen is now organized around two separate ideas: BIBLE OF SPIRA as read-only reference next toWhat this monster does, and SIN / Spira Instinct Network as the two-column authoring workbench. The current-AI action list is taller with its own scroll; the right panel holds the selected ability, initial buff, quick presets, and compactSIN Templates.Live Battle Targetmoved up next to the edited workflow, while Workers/raw operands/Assembler/structural models were pushed down into theDevKitarea. Quick presets now expose 10 real actions reusing existing primitives (Haste,Protect,Reflect,Defensive,Aggressive,Enrage,Alternate 1/2,Alternate 1/3,Repeat cast,2-hit combo) without creating a parallel writer. Editor builds 0 errors / 357 baseline warnings
v2.50.0