Update 2.55
6/9/2026
v2.55.0BETA
Seymour
Custom Boss Creator: Boss Recipe import/export/round-trip in the UI
- The left column now has a Recipe card with
ImportandExportbuttons for.bossrecipe.json. Export writes the current draft recipe without creating anm###.bin; import validates schemaffx.bossrecipe.v1/version 1 and reapplies source monster, target ID, display name, AI mode/source, stats, and simple rewards (RewardGil,RewardAp,RewardApOverkill) to the screen fields. If the target already exists, import warns in the status panel and lets the user choose another ID before clickingCreate Monster. Honesty: the recipe is offline editor metadata; materializing the boss still uses the create button, and placement/RT2 remain Formation Editor/Battle Sandbox/in-game work. Editor build: 0 errors / 361 warnings
v2.54.0
v2.55.1BETA
Seymour
Monster AI Editor: AEON/BIBLE/SIN trinity + quick SIN at the top
- The screen now separates the module's three roles: AEON is a compact diff/vanilla-restore strip, BIBLE OF SPIRA stays as the read-only ATEL manual beside
What this monster does, and SIN / Spira Instinct Network moved up as the 1-click quick preset panel. The Workbench below is now fine tuning (current AI list + add/change behaviour), the ability picker has anAllcategory merging Character/monmagic1/monmagic2, action buttons gained stronger contrast/icons, and DevKit is a single black technical expander at the end. Self-status presets now include Shell, Regen, and NulBlaze/NulTide/NulShock/NulFrost through existingwriteChrPropertyfields fromAiChrPropertyNames; no new parallel writer. Editor build: 0 errors / 361 warnings
v2.55.0
v2.55.2BETA
Seymour
Custom Boss Creator: Preview/Diff before creating the boss
- The tab now has a Preview / Diff card in the stats panel, refreshed when the source, target, name, AI source, stats, or rewards change. The preview compares the final result against the source
m###and showsbase → newonly for real HP/MP/Overkill/stat/ModelId/Gil/AP/AP Overkill changes; invalid typed fields are reported as inherited before the write. It also summarizes the destinationm### → m###, the final AI choice (inherit or copy a whole profile from another monster), and warns when the target ID already exists. No new writer: this is an honest read/preview layer to reduce blind creation. Editor build: 0 errors / 361 warnings
v2.55.1
v2.55.3BETA
Seymour
Custom Boss Creator: Boss presets so users stop typing stats blind
- The tab now has a Boss Presets block above the stats with five actions:
Dark Lite,Tank,Glass Cannon,Fast, andInherit all. Presets read the sourcem###and fill HP/MP/Overkill/stats/ModelId plus Gil/AP/AP Overkill through clamped multipliers, always from the source monster to avoid cascading multiplication;Inherit allclears numeric overrides to keep the recipe light. Clicking a preset writes nothing: the Preview / Diff card shows the result beforeCreate Monster. Editor build: 0 errors / 361 warnings
v2.55.2
v2.55.4BETA
Seymour
Custom Boss Creator: `Loot used` is now an explicit choice
- The left column now has a Loot used card with
Inherit source lootorCopy loot from another m###, its own filter, source list, and a technical summary with Gil/AP, drop/steal/bribe, and raw chances. Changing the loot source updatesGil,AP, andAP Overkillto match the chosen block, while still allowing manual overrides.Create Monstercan now copy the wholeLootFilethrough a preserved round-trip and reapply simple rewards on top;.bossrecipe.jsonrecordsLootSource(inherit-base-loot/copy-monster-loot) and import/export round-trips that choice. Preview / Diff now shows final AI, final loot, and compares rewards against the effective loot source. Editor build: 0 errors / 361 warnings
v2.55.3