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SeymourBETA

Update 2.69

6/10/2026

v2.69.0BETAMINORSeymour

Blitzball Recruits Editor: UI to change WHO is recruited at each location (game-file; writer `v2.67.0` proven)

  • New module/tab Blitzball Recruits 🏐 (Modules/BlitzballRecruitEditor) that edits free-agent recruitment straight in the game file: it lists the ~34 recruitment field events (Luca/Kilika/Guadosalam/Calm Lands/Airship/Besaid/…, corpus-derived via the signature AE 28 00 14 AE <id> 00 A3), and per event shows each recruit site with a dropdown of the 60 players (names resolved from macrodic.dcp via BlitzballPlayerNames) to re-point who is recruited there. It consumes the already-proven writer BlitzballRecruit_File/Event_File.PatchScriptByte (gate --blitzball-recruit-rt0) through a per-event ByteSnapshotEditorSession (save/undo/restore-original/auto-save, a mirror of the multi-source MacroExplorer). Registered in Main_Window (nav + SetModule). Honesty: "Writable (Lab)" badge — re-points the recruit's player-id only (game-file, no EXE patch; RT0 isolation proven, in-game RT2 pending); each player usually has 2 sites (two code branches) → change both to fully re-point; recruitment availability/gating stays in the event logic; player stats = the Blitzball Roster tab, names = Macro Explorer. (NEW module/tab; precedent: Blitzball Roster Editor v2.68.0 = MINOR). Reuses the existing writer/Event_File/MacroDictionary_File/BlitzballPlayerNames/ByteSnapshotEditorSession; does not add a new writer or touch save/runtime/SIN/other lanes. Build 0 errors / 361 warnings; --blitzball-recruit-rt0 PASS

v2.68.0

Maechen

FFX Mod Studio

Maechen conectado à Spira

Maechen
Olá! Sou Maechen, do FFX Mod Studio. Como posso ajudar você com o editor hoje?