Update 2.78
6/10/2026
v2.78.0BETA
Seymour
SIN Chain Builder Gate 4: AEON diff preview of the validated `SinApplyPlan` (read-only) — shows the diff, does NOT apply; SIN stays BLOCKED for writing
- Opens Gate 4 of the SIN Chain Builder: it takes the
SinApplyPlan(Gate 2/SHINRYU) already validated bySinPlanValidator(Gate 3/NEMESIS) and produces the diff AEON would show IF the plan were emitted against a real/controlled script — still without loading a monster, without diffing a real worker, withoutRebuild/Splice/AiScript_Diff, without a backup, without disk and without applying anything. It answers exactly one question: "if this validated plan were emitted, what diff would AEON show?". New classes inFfxLib/Ai/Sin:SinAeonDiffPreview/SinAeonDiffPreviewStep/SinAeonDiffPreviewRow(mirrorAiScript_Diff's vocabulary:Added/Modified/Removed/Unchanged, +Contextfor the;marker lines of the listing — shown but NOT counted),SinAeonDiffPlanner(Plan(SinApplyPlan, SinPlanValidationResult)→SinAeonDiffPreview; reads ONLY the plan + the validation result, both read-only; a convenience overloadPlan(SinChainRecipe)runs the whole chain) andSinAeonPreviewFormatter(deterministic text). Honest model: because NO monster is loaded there is no real before-image → every planned instruction is an ADDED row against asynthetic/control fixture(vanilla/current: <none at planned insertion point>); MODIFIED == 0 and REMOVED == 0 by construction (resolving them needs the real worker = Gate 5 apply/backup). Gate 4 RESPECTS Gate 3:StructurallyValidcarries over from the validator,ApplyAllowedis hard-wired false, no candidate is promoted to authoring-ready, and the DIV/MUL finding (0x16/0x17) is carried through, NOT fixed — the HP% recipe (SIN-010) prints VERBATIM the blockBlocked/warning: unresolved 0x16 DIV vs intended HP% multiply semantics. / No public apply. / No RT2 proof.and Gate 3 still carries thedivmul-integrityblocker. 3 pilots: SIN-006 (Linear, 12 ADDED) and SIN-009 (Linear, 3 ADDED) = structurally-valid, apply-blocked; SIN-010 (GuardedAction, 16 ADDED) = same + the mandatory HP% block. New read-only gate--sin-aeon-preview-rt0: builds the 3 pilots, renders the preview, and assertsApplyAllowed=false, synthetic diff target, ADDED≥1/MODIFIED=0/REMOVED=0, no candidate→authoring-ready, deterministic preview, the DIV/MUL block present for SIN-010 + a filesystem guard (snapshot the output dir before/after → no new file, no.prev.bak, nomonster_*.bin). MINOR (NEW executable capability: AEON diff preview + gate). Scope/honesty: SIN stays BLOCKED for writing — Gate 4 shows a diff preview, it does not apply a diff; "Clean for DESIGN is not unlocked for WRITING" — and a clean diff preview does not unlock writing either. It does NOT do writer/save/Rebuild/Splice/real-AEON/backup/RT2/button/UI; it does NOT touchmonster_*.bin/runtime/Aurora/native-menu/Blitzball/Shop/Mix/Sphere/Common(ANIMA) or theMonsterAiEditor; read-only ofFfxLib/Ai/Sin/*. Build 0 errors;--sin-aeon-preview-rt0+--sin-validate-rt0(Gate 3) +--sin-dryrun-rt0(Gate 2) +--aicmdmeta-rt0+--spiraatlas-rt0+--aiasm-rt0(AiScriptLab) all PASS. Docs:docs/ai/SIN_OMEGA_AEON_DIFF_PREVIEW_RESULT_2026-06-10.md+docs/ai/HANDOFF_OMEGA_SIN_BACKUP_APPLY_GATE_NEXT_2026-06-10.md
v2.77.0
v2.78.1BETAPATCH
Seymour
UI polish: studio color-consistency pass (kills the Fluent "brown") + Monster Editor / nav / Prize Table refined
- Color: retints the Fluent chrome (
Expander/ListBox/ListBoxItem/TabItem) + the 4 shared field ControlTemplates (Property/PropertyBool/GameIndex/Loot) + the autosave tokens to the studio cool palette — kills the warm-grey/"brown" defaults app-wide and theAliceBluefield borders (a global Style beats the Fluent ThemeDictionary that ignored resource overrides). Monster Editor: scopedLabel/Separatorstyling,cardTitleheaders (Status+Loot), the irregular stat-box grid flattened into uniform tiles, Loot bold-20 headers →cardTitle. Nav: new Encounters & Formation hub (read-only Encounter Table + writer Formation Editor, sub-tabs); "Spira Forge" → "Mapas & Cenas" (Field Hub dropped from nav, kept in code); Texto/Referência + Blitzball moved into Core Authoring and the "Next Wave" card deleted (escaped the raw&in the "Mapas & Cenas" title that had broken the Release build for all lanes). Prize Table: the 3-Expandertree flattened (Draw inline; "Sorteio N" only when >1 draw viaShowLabel), borderless prize rows with a family stripe + hover, Competitions expand by default with no filter, odds in their ownScrollViewer(MaxHeight 400) + an amberpillWriter"no per-prize %" chip, shortenedDetail, trimmed hero with the chain/honesty text moved to a collapsed "About"Expander. Prize Atlas reconciled: its odds mentions carry the "separate family / not 1:1 / no per-prize %" qualifier. (visual polish of shipped capability; tie-breaker doubt→PATCH). Presentation-only: does NOT touch writer/parser/binding (ValueTwoWay,IsPrize,EditSession.*etc. verbatim); the tree is a view over the samePrizeStructRowinstances (no DTO). Build 0 errors;--blitzball-prizestruct-rt0+--spiraatlas-rt0PASS
v2.78.0