Update 2.86
6/13/2026
v2.86.0BETAMINOR
Lulu
New Content Authoring Labs
- formally versions the new-content labs package that landed in commit
ac2f5ebe. Includes the AutoAbility AU1..AU7 writer, Monster Magic/Prism Flare tooling, Magic DLLs (FFX), extract-only VBF Extract, PS3 Magic texture I/O, and Phyre Package I/O. Editor bumped to2.86.0.0. Honesty: magic/effect/texture labs remain split between RT0/offline proof, same-shape texture I/O, and manual RT2; engine-accurate timeline/callback behavior still belongs to the DLL/runtime
v2.85.2
v2.86.1BETAPATCH
Lulu
Battle Commands → PS3 Magic bridge + unstuck Magic Viewer Web
- reuse/convenience on already-shipped capabilities plus a boot/catalog fix.
Anim 1 Id/Anim 2 IdinBattle Commands / Monster Commandsnow show amagic_####summary, exposeView Anim 1/2to openExtras / PS3 Magic (HD)focused on that effect, and exposeOpen Folderwhen the folder exists underps3data\magic. Also fixes the embedded Magic Viewer Web to use localthree/OrbitControlsvia relative imports instead of an external CDN/importmap, removing the dependency that could leave the UI stuck atLoading catalog; if WebGL fails, the error is visible instead of silently killing the catalog. Editor bumped to2.86.1.0. Validation:dotnet build FFXProjectEditor\FFXProjectEditor.csproj -c Release -o work\_build_versioning_2861with 0 errors; HTML/vendor/catalog served over HTTP 200; CDP/Chrome confirmed585 entries,583items, andexceptions=[]; screenshot atwork/magic_viewer_web_smoke_fixed.png. Honesty: HD preview is approximate texture/composite inspection; engine-accurate timeline/callback behavior still belongs to the DLL/runtime and needs RT2 for final gameplay claims
v2.86.0
v2.86.2BETAPATCH
Lulu
Magic Viewer Web is now a real central runtime DLL map
MagicCorpusIndexernow readsmagicFiles\FFX\magic_####.dlldirectly and emitsruntimeDllevidence into the catalog (runtime-dll-index.json): PE kind/machine/timestamp, SHA-256, sections, exports/imports, strings/families, and overlay slots preserved from the CSV with candidate roles. The embedded viewer now opens withRuntime Mapin the main viewport before any texture preview: DLL, PE facts, exports/imports, sections, string families, payload links, and real callback/data slots are the first-screen artifact;Cycle SurfaceandStack Surfaceare secondary Phyre/texture inspection modes. Editor bumped to2.86.2.0. Validation:MagicCorpusIndexerbuild 0 errors; editor build inwork\_build_magic_runtime_reader_2862with 0 errors / 366 baseline warnings; local catalog regenerated with587 entries,580 ps3 magic,583 runtime DLLs,581 overlay rows; HTTP 200; Edge headless checkedmagic=0688andmagic=0003withRuntime Mapactive,slotCount=16, and no page errors, screenshots atwork/magic_viewer_runtime_map_0688.pngandwork/magic_viewer_runtime_map_0003.png; mobile 390px had no horizontal overflow. Honesty: real runtime/Phyre carrier reader; still not frame-accurate playback, timeline/compiler, or RT2 proof
v2.86.1