GENERAL
Aggiornamento 2.134
17/06/2026
v2.134.0.0MINORJarvis-FIELD-RE
Field Scout: manifesto JSONL durante il movimento (texture + anchor del giocatore + field scoperti)
FieldScoutHookinffx-hooks.dll(field_scout.flag): dedupe fino a 65k asset, scrivemodules/field-scout/session-*.jsonlcon path/cat/field/tile/px/py/pz/sceneId; ingestRuntimeTools/FieldScoutLab/process-scout-session.ps1→ report + coda PhyreMapExportLab. Docdocs/reverse/FFX_FIELD_SCOUT_WALK_MANIFEST_2026-06-17.md
v2.133.0.0
v2.134.1.0PATCHJarvis-FIELD-RE
Field Scout v2: hook di geometria 3D (field load + .dae.phyre)
graphicFieldMapLoad+LoadAndActivateDriver→ manifestofield_load/geometrycon anchor del giocatore; script di ingest aggiornato
v2.134.0.0
v2.134.2.0PATCHJarvis-FIELD-RE
Field Scout v3 world_walk: cattura massima per walkthrough completo
- Dedupe heap 250k; hook aggiuntivi
GetInstanceNameByIndex→scene_node;LoadAndActivateDriverlogga tutto PS3Data;field_loademette pack sintetico (geometry_inferred); percorsi loosemap/area/field; ingestwalk-field-catalog.json+deploy-field-scout.ps1
v2.134.1.0
v2.134.3.0PATCHJarvis-FIELD-RE
Field Scout HEAVY: cattura aggressiva + pipeline offline texconv
field_scout_heavy.flag: dedupe 1M, thread player-trace 1.5s, polyMeta/sh ift17 con le texture, hook encounter/zone, tutti i nodi di scena, trace JSONL separato;install-field-scout-tools.ps1(texconv),extract-scout-textures.ps1, distribuzione heavy predefinita. [precedente:v2.134.2.0]
v2.134.4.0PATCHJarvis-FIELD-RE
Field Scout HEAVY v5: posizione world del mesh Phyre + spawn CHR
scene_node_placed(wx/wy/wz viaPhyre_PSceneNode_composeWorldMatrix+ setup node hook),chr_spawn(ActiveChrInstance scan +SetWorldPosition); ingestscene-nodes-world.json+chr-spawns.json
v2.134.3.0
v2.134.5.0PATCHJarvis-FIELD-RE
Field Scout publish pipeline: lab work/ → editor WalkManifest (release bundle)
publish-scout-to-editor.ps1;WalkManifest/+ Field Explorer badge "calpestato";work//fields//public/maps/gitignored; csproj CopyToOutputDirectory
v2.134.4.0