Aggiornamento 2.31
09/06/2026
v2.31.0BETA
Seymour
Monster AI Editor: Copia AI da un altro mostro · Ripristina AI originale
- Altri due dalla lista: 📋 Copy AI — prende l'intero AiFile da QUALSIASI altro mostro (dropdown dei 294 con script) e lo incolla in questo, (letterale tecnico: ANY)mantenendo stat/loot di questo mostro (cambia solo la regione AiFile, splice grow-aware + validazione); un modo rapido per dare a un mostro il comportamento di uno che fa già quello che vuoi. ♻️ Ripristina AI originale — ri-copia l'AI vanilla dal mostro nella (letterale tecnico: re-copies)reference estratta (
<ffx_ps2>\ffx\master\jppc\battle\mon\_mNNN\mNNN.bin, es. (letterale tecnico: e.g)FFX Extracted) — annulla qualsiasi modifica AI (anche di sessioni vecchie, a differenza del (letterale tecnico: one-level).prev.baka un livello). Entrambi scrivono prima un.prev.bak. RiusaSaveNewAi(ValidateRebuilt + grow-splice + backup + reload). Gate--ai3: copy ai 346/346 (splice dell'AiFile nel mostro → slice indietro → ri-parsa, stesso numero di istruzioni); tutti gli altri (add/rng/detect/remove/reorder/change/duplicate/toggle/buff) ancora PASS. Build 0 errori. (letterale tecnico: re-parses)Onestà: struttura provata offline; effetto in-game = RT2. (Restore richiede la root ffx_ps2 di riferimento configurata.)
v2.30.0
v2.31.1BETA
Seymour
SPHERE GRID CANVAS: authoring pack (break-proof Validate, visuals, stamps, link manager + multi-select)
- Four owner-requested features, all calibrated by the engine discovery (close nodes / crossing links break the grid): (1) Break-proof Validate — on top of byte-safe, it now warns about proximity (two nodes < 40u, proven to break), link crossings (vanilla measured = 0, so any crossing is a real risk; segment-intersection test between non-adjacent links) and connectivity (info: component count / link-less nodes — calibrated: vanilla Expert ships 25 components, so this is INFO, not an error). (2) Visuals — a reference lattice (dots at the 43 step when zoomed in), highlight of the selected node's links+neighbours, and type names on the canvas (reads
panel.bin; the selection always, all filled nodes with the "Nomes" toggle + zoom). (3) Stamps — ◇ Diamond (4 nodes + 4 links) and — Line (3 nodes) buttons that drop shapes that are already spaced (≥2×43) and linked = engine-safe by construction; click the canvas to place. (4) Link manager + multi-select — the node panel lists its links with ✕ remove + an "add link to node #" box; and Shift+drag = a selection box → Delete removes the group (RemoveNode in descending index order so indices don't shift). All on top of the lib's proven mutators. Build 0 errors; editor boots without crash. Honest: the proximity/crossing warnings are a measured heuristic (not the engine's exact ceiling); connectivity is informational
v2.31.0