GENERAL
アップデート 2.163
2026/6/23
v2.163.0.0MINOR
SGM 861 F1 inline store redirect hook v1.75 (Jarvis-MAGIC-SGM)
SphereGridFullGridCompilerHook v1.75: patches 5-byte stubs inside7F4900@0x3F4C0F(NEG writer prep),0x3F5208(NEG pos store),0x3F57E6(POS pos store); flagsg_f1_inline.flaglifts SKIP860 and allows vanilla draw860 withSTORE-INLINEremap stale 41252→41328. RE:docs/reverse/FFX_SPHEREGRID_861_F1_INLINE_STORE_2026-06-23.md,work/reverse/ida/f1_inline_patch_sites_2026-06-23.json, F2 chaindocs/reverse/FFX_SPHEREGRID_861_F2_ANIM_CAPTURE_STORE_RE_2026-06-23.md. Build DLL + RT2 in-game Precisa Testar
v2.162.9.4
v2.163.0.1PATCH
Field Explorer P0: CHR honest overlay + dedupe (Jarvis-FIELD-RE)
EncounterOverlayCompiler+ChrClassifier: dedupe por ator (n/c/m/f),field-encounters.jsonv2 (entities[],chrCounts,freshness), MapViewer layer toggles + labels honestos, publish C1 (break→continue) +Resolve-FieldKeycom limite de proximidade,chr_spawncomarea/fieldno hook, ingestRegister-Fieldpara chr. RT2 Field Actor ainda pendente
v2.163.0.0
v2.163.0.2PATCH
Arena+ compose: swap Dark Anima/Yojimbo slot IDs + redeploy Steam (Jarvis-ARENA)
BattleComposeRunner:0x1153=Anima,0x1154=Yojimbo (alinhado abattle-model-catalog.json/ dossier RE); spread x3 mais largo; lab republicado +mcyt00_22.binrecomposto (ixion,shiva,yojimbo→ slots0x1150,0x1151,0x1154). Musica nao alterada
v2.163.0.1
v2.163.0.3PATCH
Arena+ compose: orientar spread ao party (camera atras dos personagens) (Jarvis-ARENA)
BattleComposeRunner: le centroid Z do party do carrier vanilla e coloca aeons no lado oposto (mcyt00_22party Z≈+2 → monsters Z negativo); lab + Steam recompostos. Musica intacta
v2.163.0.2
v2.163.0.4PATCH
Field Explorer: publish Scout na UI (Jarvis-FIELD-RE)
- Botões Publicar Scout / Atualizar marcadores / Publicar + abrir field; refresh in-process (sem spawnar 2º editor); PS1
-SkipOverlayRefreshquando chamado da UI
v2.163.0.3