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SeymourBETA

アップデート 2.22

2026/6/9

v2.22.0BETASeymour

SPHERE GRID BUILDER (v1, from scratch): 実証済みの lib がついに UI に入った

  • grid topology (clusters/nodes/links/positions) は HARD-LOCKED だった; SphereGridLayoutBuilder+WriteLayout (gate --spheregrid-build-rt0 PASS) は screen なしで存在していた. 新しい "Sphere Grid Builder 🧩" nav (Core Authoring、Sphere Grid Explorer の隣) → form-based: Add Cluster / Add Node / Add Link → live lists → Validate (lib の range-check) → Build & Save (.dat via WriteLayout, byte-safe、project root または exe dir に書き込み). 「ZERO から sphere grid を作成」という headline がついに使える. 正直な v1: visual canvas なし (numeric positions); editing は EXISTING node values stays in the Sphere Grid Explorer. In-game re-verification (owner's doubt): WriteLayout is byte-exact (RT0 round-trip proven), BUT loading a NEW topology in-game stays UNPROVEN — offline-safe ≠ the engine accepting a grid it never shipped (honest on-screen banner). Build 0 errors

v2.21.0

Maechen

FFX Mod Studio

Maechen conectado à Spira

Maechen
Olá! Sou Maechen, do FFX Mod Studio. Como posso ajudar você com o editor hoje?