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SeymourBETA

アップデート 2.25

2026/6/9

v2.25.0BETASeymour

SPHERE GRID CANVAS (v2 VISUAL): graph 上で Original/Standard/Expert を edit + node を drag/link

  • lib foundation の上に不足していた UI (FromExisting + mutators、gate --spheregrid-edit-rt0). 新しい "Sphere Grid Canvas 🧩" nav (v1 Builder の隣) → custom-drawn control (SphereGridCanvasView: Render + manual pointer、NOT は 800+ shapes の ItemsControl — shipped grid は ~828 nodes/848 links). Open Original/Standard/Expert (ReadLayout→FromExisting 経由、project abmap OR は extracted reference を fallback として使用) または New (from scratch); drag a node = MoveNode、wheel = cursor 位置で zoom、right button = pan、+Link mode で 2 nodes を click = AddLink、+Node mode で empty を click = AddNode、Delete は node (RemoveNode). Side panel for the selected node (PosX/PosY/cluster/content → UpdateNode). Save: a non-destructive .dat copy (layout + contents), or Save into project (dat0X/dat1X in the abmap, needs a loaded project). Render: clusters = faint regions, links straight / curve (anchor via quadratic bézier), filled/empty node, selected = gold outline. The v1 from-scratch stays intact (its own nav). Build 0 errors; editor boots without crash. Honest: WriteLayout is byte-exact (RT0 round-trip proven), BUT loading a NEW/EDITED topology in-game stays UNPROVEN (honest on-screen banner) — test in-game before trusting. — Jarvis-MAGIC を削除

v2.24.0

Maechen

FFX Mod Studio

Maechen conectado à Spira

Maechen
Olá! Sou Maechen, do FFX Mod Studio. Como posso ajudar você com o editor hoje?