アップデート 2.30
2026/6/7
v2.30.0BETA
Seymour
Monster AI Editor: more 1-click action ops (Duplicate · Force↔Queue · Self-buff · Undo)
- requested capability list を継続: ⧉ Duplicate (cast 2x) — selected action の triplet を直後に copy (multi-cast by repetition; grows + re-parses); ⚡ Force↔Queue — call を
forcePerformCommand(force) とperformCommand(queue) の間で flip する、length-preserving 1-operand edit; 🛡 Self-buff (ヘイスト/プロテス/リフレク viawriteChrProperty、同じ Always/Sometimes "when" を使い、auto-picks combat worker で guarded grow); ↶ Undo (backup) — save のたびに overwrite 前に.prev.bakを書き込む (one-level undo). 新しい logic はFfxLib/Ai/AiAutomation.cs(DuplicateActionInstructions/ToggleForceInstructions/AddSelfBuff+ buff presets)、save はWriteMonsterWithBackup/SaveNewAiに集約. Gate--ai3を拡張: duplicate 294/294, toggle 294/294, self-buff 346/346 (add/rng/detect/remove/reorder/change は引き続き PASS). Build 0 errors. 正直なところ: すべて offline で proven (structure/length); in-game effect = RT2. buff field-ids (0x38/0x31/0x32) は snippet に記載されたもの — さらに id を mine できれば statuses を追加
v2.29.0