GENERAL
Atualização 2.134
17/06/2026
v2.134.0.0MINORJarvis-FIELD-RE
Field Scout: manifest JSONL ao andar (texturas + anchor do player + fields descobertos)
FieldScoutHookemffx-hooks.dll(field_scout.flag): dedupe até 65k assets, gravamodules/field-scout/session-*.jsonlcom path/cat/field/tile/px/py/pz/sceneId; ingestRuntimeTools/FieldScoutLab/process-scout-session.ps1→ report + fila PhyreMapExportLab. Docdocs/reverse/FFX_FIELD_SCOUT_WALK_MANIFEST_2026-06-17.md
v2.133.0.0
v2.134.1.0PATCHJarvis-FIELD-RE
Field Scout v2: hooks de geometria 3D (field load + .dae.phyre)
graphicFieldMapLoad+LoadAndActivateDriver→ manifestfield_load/geometrycom player anchor; ingest script atualizado
v2.134.0.0
v2.134.2.0PATCHJarvis-FIELD-RE
Field Scout v3 world_walk: captura máxima para walkthrough completo
- Dedupe heap 250k; hooks extras
GetInstanceNameByIndex→scene_node;LoadAndActivateDriverloga todo PS3Data;field_loademite pack sintético (geometry_inferred); paths loosemap/area/field; ingestwalk-field-catalog.json+deploy-field-scout.ps1
v2.134.1.0
v2.134.3.0PATCHJarvis-FIELD-RE
Field Scout HEAVY: captura agressiva + pipeline offline texconv
field_scout_heavy.flag: dedupe 1M, thread player-trace 1.5s, polyMeta/shift17 nas texturas, hooks encounter/zone, todos scene nodes, trace JSONL separado;install-field-scout-tools.ps1(texconv),extract-scout-textures.ps1, deploy heavy default
v2.134.2.0
v2.134.4.0PATCHJarvis-FIELD-RE
Field Scout HEAVY v5: posição world de mesh Phyre + CHR spawns
scene_node_placed(wx/wy/wz viaPhyre_PSceneNode_composeWorldMatrix+ setup node hook),chr_spawn(ActiveChrInstance scan +SetWorldPosition); ingestscene-nodes-world.json+chr-spawns.json
v2.134.3.0
v2.134.5.0PATCHJarvis-FIELD-RE
Field Scout publish pipeline: lab work/ → editor WalkManifest (release bundle)
publish-scout-to-editor.ps1;WalkManifest/+ Field Explorer badge "pisado";work//fields//public/maps/gitignored; csproj CopyToOutputDirectory
v2.134.4.0