更新 2.25
2026/6/9
v2.25.0BETA
Seymour
SPHERE GRID CANVAS (v2 VISUAL): 在圖形上編輯原始/標準/專家模式 + 拖曳/連結節點
- 缺少的UI位於函式庫基礎之上(FromExisting + 變異器,閘門
--spheregrid-edit-rt0)。新增 「晶球盤畫布 🧩」 導覽(位於v1建構器旁邊)→ 一個 custom-drawn 控制項(SphereGridCanvasView:Render+ 手動指標,NOT 一個包含800多個形狀的ItemsControl — 出廠的晶球盤約有828個節點/848條連結)。開啟 原始/標準/專家(透過ReadLayout→FromExisting,專案的abmap OR 提取的參考資料作為備用)或 新增(從頭開始);拖曳節點 =MoveNode,滾輪 = 在遊標處縮放,右鍵 = 平移,+連結 模式點擊兩個節點 =AddLink,+節點 模式點擊空白處 =AddNode,刪除 移除一個 node (RemoveNode). Side panel for the selected node (PosX/PosY/cluster/content →UpdateNode). Save: a non-destructive.datcopy (layout + contents), or Save into project (dat0X/dat1X in the abmap, needs a loaded project). Render: clusters = faint regions, links straight / curve (anchor via quadratic bézier), filled/empty node, selected = gold outline. The v1 from-scratch stays intact (its own nav). Build 0 errors; editor boots without crash. Honest: WriteLayout is byte-exact (RT0 round-trip proven), BUT loading a NEW/EDITED topology in-game stays UNPROVEN (honest on-screen banner) — test in-game before trusting
v2.24.0