更新 2.47
2026/6/9
v2.47.0BETA
Seymour
怪物 AI 編輯器:BIBLE OF SPIRA,模組內的上下文 read-only ATEL 聖經
- 新的
FfxLib/Ai/AiBibleCatalog.cs結構條目用於函式、btlActorProperty欄位、目標、操作碼、模式以及護欄,使用真實字典(AiChrPropertyNames、AiTargetNames、AiScript_File.CallName/Mnemonic)。Monster AI Editor現在有一個 BIBLE OF SPIRA 卡片,可搜尋70AB/Overdrive/PUSHII/Shiva,並提供簽名、堆疊形狀、證據和風險的詳細資訊面板。選取 AI 組合語言列現在會自動顯示相符的聖經條目(例如CALLPOPA 70AB→setStatField)。任務文件標題已重新命名為 BIBLE OF SPIRA,且其setStatField/getStatField簽名已標準化:setStatField(field,value)不接受actorRef;明確的動作寫入歸屬於writeChrProperty(actor,field,value)。沒有新寫入器,沒有 Shiva 按鈕,沒有位元組變更 — 僅限上下文/護欄。編輯器建置零錯誤;AiScriptLab --namesPASS
v2.46.1
v2.47.1BETA
Seymour
Monster AI Editor: visual AI Behavior Library over the existing presets/automations
- 在 Behavior Library card in the
Monster AI Editor中新增行為庫卡片,包含搜尋與視覺範本(Counter-Attack、Low-HP Cure、Alternate Skills、Low-HP Enrage、Defensive Buff、Multi-cast). The implementation reuses the already-proven automations and snippets (AiAutomation、AiSnippetLibrary, defensive presets, selected ⚔ action as a template) instead of creating a parallel writer. HP% conditionals stay honestly labelled as offline-proven structure whose in-game RT2 behaviour should be confirmed through the probe. Editor builds 0 errors
v2.47.0