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SeymourBETA

更新 2.72

2026/6/10

v2.72.0BETAMINORSeymour

Blitzball Prize Table: now also edits the ODDS 擴

  • Blitzball Prize Table 🏐 分頁(v2.71.0): on top of the 459 prize-index sites, it now edits the 390 threshold immediates that set the PROBABILITIES 390 個門檻立即值 — 即 case >= N / case <= MGetRandomInRange(100) 上的界限(位元組碼 29 AE <thr> 0E/0F D7/D6 = DUP·PUSHII·GE/LE·jump). A bucket caught by roll >= lo 捕獲的 roll <= hi 桶具有約(hi-lo+1)% 的機率;擴寬桶 = 該獎品獲得更好的機率。新的 BlitzballPrizeStructure_File.FindRollThresholds/SetThresholdAt (掃 描 prize-index site so it never touches an unrelated switch) — using the SAME 2-byte writer (Event_File.PatchScriptUInt16). Unified UI「擲骰 門檻(機率)」 inline-editable (prize rows show the live resolved reward; threshold rows show the bucket bound). The --blitzball-prizestruct-rt0 gate is extended and PASSES on the real bltz0200.ebp:459 個獎品 + 390 個門 檻(195 個 <= / 195 個 >= = a perfect pairing), no-edit byte-identical, a prize-index AND 隔離至其 2 個 位元組(<=10 → <=50 @0xC108), re-read confirms both. (NEW capability: odds editing). Does not touch save/runtime/SIN/other lanes. Build 0 errors / 361 warnings; --blitzball-prizestruct-rt0 PASS。文件: docs/reverse/FFX_BLITZBALL_PRIZE_STRUCTURE_RE_2026-06-10.md。 先前: v2.71.0]
Maechen

FFX Mod Studio

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Maechen
Olá! Sou Maechen, do FFX Mod Studio. Como posso ajudar você com o editor hoje?