One Apex per ability. Open the details to see the cost of each level.
Status numbers are the chance values the game uses; values above 100 help against enemies that resist.
Sensor
Opening and turns · weapon- Today
- Sensor
- +1 / +2 / +3
- +3% / +6% / +10% Strength and Magic
- Apex at +3
- Critical hit chance +5%
Details · Cost per level
Ability Sphere: 3 · 3 · 4 (total 10, the same as +10 today) · Power Sphere 3 · 3 · 4
First Strike
Opening and turns · weapon- Today
- First Strike
- +1 / +2 / +3
- +3% / +6% / +10% Strength
- Apex at +3
- After your first action, your next turn comes 25% sooner
Details · Cost per level
Return Sphere: 3 · 3 · 4 (total 10, the same as +10 today) · Power Sphere 3 · 3 · 4
Initiative
Opening and turns · weapon- Today
- Initiative
- +1 / +2 / +3
- +3% / +6% / +10% Strength and Magic
- Apex at +3
- Start battles with 15% Overdrive
Details · Cost per level
Chocobo Feather: 3 · 3 · 4 (total 10, the same as +10 today) · Power Sphere 3 · 3 · 4
Counterattack
Counters · weapon- Today
- Counterattack
- +1 / +2 / +3
- +3% / +6% / +10% Strength and Defense
- Apex at +3
- Counterattacks deal +25% damage
Details · Cost per level
Friend Sphere: 3 · 3 · 4 (total 10, the same as +10 today) · Power Sphere 3 · 3 · 4
Evade & Counter
Counters · weapon- Today
- Evade & Counter
- +1 / +2 / +3
- +3% / +6% / +10% Strength
- Apex at +3
- Evasion +15: dodge more, counter more
Details · Cost per level
Teleport Sphere: 3 · 3 · 4 (total 10, the same as +10 today) · Power Sphere 3 · 3 · 4
Magic Counter
Counters · weapon- Today
- Magic Counter
- +1 / +2 / +3
- +3% / +6% / +10% Strength and Magic Defense
- Apex at +3
- Recover 3% of max MP when hit by magic
Details · Cost per level
Shining Gem: 3 · 6 · 11 (total 20, the same as +10 today) · Power Sphere 3 · 3 · 4
Magic Booster
Magic and MP · weapon- Today
- Magic Booster + Break Damage Limit
- +1 / +2 / +3
- +3% / +6% / +10% Magic
- Apex at +3
- The MP penalty drops from ×2 to ×1.5
Details · Cost per level
Turbo Ether: 4 · 8 · 18 (total 30, the same as +10 today) · Power Sphere 3 · 3 · 4
Alchemy
Items · weapon- Today
- Alchemy + Break Damage Limit
- +1 / +2 / +3
- +3% / +6% / +10% Strength and Magic
- Apex at +3
- Offensive items (grenades, gems) deal +20% damage
Details · Cost per level
Healing Water: 3 · 3 · 4 (total 10, the same as +10 today) · Power Sphere 3 · 3 · 4
Auto-Potion
Items · armor- Today
- Auto-Potion
- +1 / +2 / +3
- +3% / +6% / +10% HP
- Apex at +3
- Recovery items used by the wearer, automatic Potions included, heal +30%
Details · Cost per level
Stamina Tablet: 3 · 3 · 4 (total 10, the same as +10 today) · Power Sphere 3 · 3 · 4
Auto-Med
Items · armor- Today
- Auto-Med
- +1 / +2 / +3
- +3% / +6% / +10% HP and MP
- Apex at +3
- +25 resistance to Poison, Sleep, Silence and Darkness
Details · Cost per level
Remedy: 3 · 6 · 13 (total 22, the same as +10 today) · Power Sphere 3 · 3 · 4
Auto-Phoenix
Items · armor- Today
- Auto-Phoenix
- +1 / +2 / +3
- +3% / +6% / +10% HP
- Apex at +3
- Once per battle, survive a lethal hit and recover 10% HP
Details · Cost per level
Mega Phoenix: 3 · 6 · 13 (total 22, the same as +10 today) · Power Sphere 3 · 3 · 4
Piercing
Limits and piercing · weapon- Today
- +8% Strength · Piercing
- +1 / +2 / +3
- Strength +11% / +14% / +18%
- Apex at +3
- 20% chance to inflict Armor Break
now gains from refinement
Details · Cost per level
Lv.2 Key Sphere: 3 · 3 · 4 (total 10, the same as +10 today) · Power Sphere 3 · 3 · 4
Half MP Cost
Magic and MP · weapon- Today
- Half MP Cost
- +1 / +2 / +3
- +3% / +6% / +10% Magic and MP
- Apex at +3
- MP cost −60% instead of −50%
Details · Cost per level
Twin Stars: 3 · 6 · 13 (total 22, the same as +10 today) · Power Sphere 3 · 3 · 4
Double Overdrive
Overdrive · weapon- Today
- Double Overdrive
- +1 / +2 / +3
- +3% / +6% / +10% Strength and Magic
- Apex at +3
- Overdrives deal +10% damage
Details · Cost per level
Underdog's Secret: 4 · 8 · 18 (total 30, the same as +10 today) · Power Sphere 3 · 3 · 4
Triple Overdrive
Overdrive · weapon- Today
- Triple Overdrive
- +1 / +2 / +3
- +3% / +6% / +10% Strength and Magic
- Apex at +3
- Overdrives deal +20% damage
Details · Cost per level
Winning Formula: 4 · 8 · 18 (total 30, the same as +10 today) · Power Sphere 3 · 3 · 4
SOS Overdrive
Overdrive · weapon- Today
- SOS Overdrive
- +1 / +2 / +3
- +3% / +6% / +10% Strength and HP
- Apex at +3
- While in SOS, all damage dealt +15%
Details · Cost per level
Gambler's Spirit: 3 · 6 · 13 (total 22, the same as +10 today) · Power Sphere 3 · 3 · 4
Double AP
AP, Gil and stealing · weapon- Today
- Double AP
- +1 / +2 / +3
- +3% / +6% / +10% Strength and Magic
- Apex at +3
- AP +25%
Details · Cost per level
Mega Elixir: 3 · 6 · 13 (total 22, the same as +10 today) · Power Sphere 3 · 3 · 4
Triple AP
AP, Gil and stealing · weapon- Today
- Triple AP
- +1 / +2 / +3
- +3% / +6% / +10% Strength and Magic
- Apex at +3
- AP +40%
Details · Cost per level
Wings to Discovery: 6 · 14 · 30 (total 50, the same as +10 today) · Power Sphere 3 · 3 · 4
No AP
AP, Gil and stealing · weapon or armor- Today
- No AP
- +1 / +2 / +3
- On a weapon: +3% / +6% / +10% Strength and Magic; on armor: Defense and Magic Defense
- Apex at +3
- The AP you refuse becomes Gil (1 Gil per AP)
Details · Cost per level
Ability Sphere: 4 · 8 · 18 (total 30, the same as +10 today) · Power Sphere 3 · 3 · 4
Pickpocket
AP, Gil and stealing · armor- Today
- Pickpocket
- +1 / +2 / +3
- +3% / +6% / +10% Defense and Magic Defense
- Apex at +3
- Successful steals give +1 of the item
Details · Cost per level
Amulet: 4 · 8 · 18 (total 30, the same as +10 today) · Power Sphere 3 · 3 · 4
Master Thief
AP, Gil and stealing · armor- Today
- Master Thief + Break Damage Limit
- +1 / +2 / +3
- +3% / +6% / +10% Defense and Magic Defense
- Apex at +3
- Stealing never fails while the enemy still has an item
Details · Cost per level
Pendulum: 4 · 8 · 18 (total 30, the same as +10 today) · Power Sphere 3 · 3 · 4
Break Limits
Limits and piercing · armor- Today
- Break HP Limit + Break MP Limit
- +1 / +2 / +3
- +3% / +6% / +10% Defense and Magic Defense
- Apex at +3
- The +10% refinement bonus also applies to HP and MP
Details · Cost per level
Wings to Discovery: 4 · 8 · 18 (total 30, the same as +10 today) · Power Sphere 3 · 3 · 4
Break Damage Limit
Limits and piercing · weapon- Today
- Break Damage Limit
- +1 / +2 / +3
- +3% / +6% / +10% Strength and Magic
- Apex at +3
- All damage dealt +5%
Details · Cost per level
Dark Matter: 6 · 15 · 34 (total 55, the same as +10 today) · Power Sphere 3 · 3 · 4
Gillionaire
AP, Gil and stealing · weapon- Today
- Alchemy + Master Thief + Gillionaire
- +1 / +2 / +3
- +3% / +6% / +10% Strength and Magic
- Apex at +3
- Gil +25%
Details · Cost per level
Designer Wallet: 4 · 8 · 18 (total 30, the same as +10 today) · Power Sphere 3 · 3 · 4
HP Stroll
Field · armor- Today
- HP Stroll
- +1 / +2 / +3
- +3% / +6% / +10% HP
- Apex at +3
- In battle too: recover 2% of max HP each turn
Details · Cost per level
Stamina Tablet: 3 · 3 · 4 (total 10, the same as +10 today) · Power Sphere 3 · 3 · 4
MP Stroll
Field · armor- Today
- MP Stroll
- +1 / +2 / +3
- +3% / +6% / +10% MP
- Apex at +3
- In battle too: recover 1% of max MP each turn
Details · Cost per level
Mana Tablet: 3 · 3 · 4 (total 10, the same as +10 today) · Power Sphere 3 · 3 · 4
No Encounters
Field · armor- Today
- No Encounters
- +1 / +2 / +3
- +3% / +6% / +10% Defense and Magic Defense
- Apex at +3
- Grants First Strike in the battles that do happen
Details · Cost per level
Purifying Salt: 4 · 8 · 18 (total 30, the same as +10 today) · Power Sphere 3 · 3 · 4
Firestrike
Elemental strikes · weapon- Today
- adds Fire to attacks · Piercing
- +1 / +2 / +3
- +3% / +6% / +10% Strength
- Apex at +3
- Fire damage dealt +10%
Details · Cost per level
Bomb Fragment: 3 · 3 · 4 (total 10, the same as +10 today) · Power Sphere 3 · 3 · 4
Fire Ward
Elemental defense · armor- Today
- halves Fire damage
- +1 / +2 / +3
- +3% / +6% / +10% Magic Defense
- Apex at +3
- Fire damage taken ×0.4 instead of ×0.5
Details · Cost per level
Bomb Fragment: 3 · 3 · 4 (total 10, the same as +10 today) · Power Sphere 3 · 3 · 4
Fireproof
Elemental defense · armor- Today
- immune to Fire
- +1 / +2 / +3
- +3% / +6% / +10% Magic Defense and HP
- Apex at +3
- Also halves Ice damage (opposite element)
Details · Cost per level
Bomb Core: 3 · 3 · 7 (total 13, the same as +10 today) · Power Sphere 3 · 3 · 4
Fire Eater
Elemental defense · armor- Today
- absorbs Fire
- +1 / +2 / +3
- +3% / +6% / +10% HP
- Apex at +3
- Absorbing Fire heals +30%
Details · Cost per level
Fire Gem: 3 · 6 · 13 (total 22, the same as +10 today) · Power Sphere 3 · 3 · 4
Icestrike
Elemental strikes · weapon- Today
- adds Ice to attacks · inflicts Confusion (chance 75)
- +1 / +2 / +3
- +3% / +6% / +10% Strength
- Apex at +3
- Ice damage dealt +10%
Details · Cost per level
Antarctic Wind: 3 · 3 · 4 (total 10, the same as +10 today) · Power Sphere 3 · 3 · 4
Ice Ward
Elemental defense · armor- Today
- halves Ice damage
- +1 / +2 / +3
- +3% / +6% / +10% Magic Defense
- Apex at +3
- Ice damage taken ×0.4 instead of ×0.5
Details · Cost per level
Antarctic Wind: 3 · 3 · 4 (total 10, the same as +10 today) · Power Sphere 3 · 3 · 4
Iceproof
Elemental defense · armor- Today
- immune to Ice
- +1 / +2 / +3
- +3% / +6% / +10% Magic Defense and HP
- Apex at +3
- Also halves Fire damage (opposite element)
Details · Cost per level
Arctic Wind: 3 · 3 · 7 (total 13, the same as +10 today) · Power Sphere 3 · 3 · 4
Ice Eater
Elemental defense · armor- Today
- absorbs Ice
- +1 / +2 / +3
- +3% / +6% / +10% HP
- Apex at +3
- Absorbing Ice heals +30%
Details · Cost per level
Ice Gem: 3 · 6 · 13 (total 22, the same as +10 today) · Power Sphere 3 · 3 · 4
Lightningstrike
Elemental strikes · weapon- Today
- adds Lightning to attacks · inflicts Silence (chance 100, 3 turns)
- +1 / +2 / +3
- +3% / +6% / +10% Strength
- Apex at +3
- Lightning damage dealt +10%
Details · Cost per level
Electro Marble: 3 · 3 · 4 (total 10, the same as +10 today) · Power Sphere 3 · 3 · 4
Lightning Ward
Elemental defense · armor- Today
- halves Lightning damage
- +1 / +2 / +3
- +3% / +6% / +10% Magic Defense
- Apex at +3
- Lightning damage taken ×0.4 instead of ×0.5
Details · Cost per level
Electro Marble: 3 · 3 · 4 (total 10, the same as +10 today) · Power Sphere 3 · 3 · 4
Lightningproof
Elemental defense · armor- Today
- immune to Lightning
- +1 / +2 / +3
- +3% / +6% / +10% Magic Defense and HP
- Apex at +3
- Also halves Water damage (opposite element)
Details · Cost per level
Lightning Marble: 3 · 3 · 7 (total 13, the same as +10 today) · Power Sphere 3 · 3 · 4
Lightning Eater
Elemental defense · armor- Today
- absorbs Lightning
- +1 / +2 / +3
- +3% / +6% / +10% HP
- Apex at +3
- Absorbing Lightning heals +30%
Details · Cost per level
Lightning Gem: 3 · 6 · 13 (total 22, the same as +10 today) · Power Sphere 3 · 3 · 4
Waterstrike
Elemental strikes · weapon- Today
- adds Water to attacks · inflicts Sleep (chance 50, 3 turns)
- +1 / +2 / +3
- +3% / +6% / +10% Strength
- Apex at +3
- Water damage dealt +10%
Details · Cost per level
Fish Scale: 3 · 3 · 4 (total 10, the same as +10 today) · Power Sphere 3 · 3 · 4
Water Ward
Elemental defense · armor- Today
- halves Water damage
- +1 / +2 / +3
- +3% / +6% / +10% Magic Defense
- Apex at +3
- Water damage taken ×0.4 instead of ×0.5
Details · Cost per level
Fish Scale: 3 · 3 · 4 (total 10, the same as +10 today) · Power Sphere 3 · 3 · 4
Waterproof
Elemental defense · armor- Today
- immune to Water
- +1 / +2 / +3
- +3% / +6% / +10% Magic Defense and HP
- Apex at +3
- Also halves Lightning damage (opposite element)
Details · Cost per level
Dragon Scale: 3 · 3 · 7 (total 13, the same as +10 today) · Power Sphere 3 · 3 · 4
Water Eater
Elemental defense · armor- Today
- absorbs Water
- +1 / +2 / +3
- +3% / +6% / +10% HP
- Apex at +3
- Absorbing Water heals +30%
Details · Cost per level
Water Gem: 3 · 6 · 13 (total 22, the same as +10 today) · Power Sphere 3 · 3 · 4
Deathstrike
Status strikes · weapon- Today
- inflicts Poison (chance 100), Sleep (chance 40, 3 turns), Silence (chance 100, 3 turns), Darkness (chance 100, 3 turns), Slow (chance 75)
- +1 / +2 / +3
- +3% / +6% / +10% Strength
- Apex at +3
- Inflicted Sleep, Silence and Darkness last 1 more turn
Details · Cost per level
Farplane Wind: 6 · 15 · 34 (total 55, the same as +10 today) · Power Sphere 3 · 3 · 4
Deathtouch
Status strikes · weapon- Today
- inflicts Poison (chance 50), Sleep (chance 15, 3 turns), Silence (chance 50, 3 turns), Darkness (chance 50, 3 turns), Slow (chance 50)
- +1 / +2 / +3
- +3% / +6% / +10% Strength
- Apex at +3
- Status chances ×1.5
Details · Cost per level
Farplane Shadow: 4 · 8 · 18 (total 30, the same as +10 today) · Power Sphere 3 · 3 · 4
Deathproof
Status protection · armor- Today
- immune to Death
- +1 / +2 / +3
- +3% / +6% / +10% HP
- Apex at +3
- Also 50 resistance to Zombie
Details · Cost per level
Farplane Wind: 6 · 15 · 34 (total 55, the same as +10 today) · Power Sphere 3 · 3 · 4
Death Ward
Status protection · armor- Today
- resists Death (50)
- +1 / +2 / +3
- +3% / +6% / +10% HP
- Apex at +3
- Death resistance 80 instead of 50
Details · Cost per level
Farplane Shadow: 3 · 5 · 10 (total 18, the same as +10 today) · Power Sphere 3 · 3 · 4
Zombiestrike
Status strikes · weapon- Today
- inflicts Zombie (chance 100), Power Break (chance 120), Magic Break (chance 120), Armor Break (chance 120), Mental Break (chance 120)
- +1 / +2 / +3
- +3% / +6% / +10% Strength
- Apex at +3
- +15% damage against targets under any Break
Details · Cost per level
Candle of Life: 4 · 8 · 18 (total 30, the same as +10 today) · Power Sphere 3 · 3 · 4
Zombietouch
Status strikes · weapon- Today
- inflicts Zombie (chance 50), Power Break (chance 60), Magic Break (chance 60), Armor Break (chance 60), Mental Break (chance 60)
- +1 / +2 / +3
- +3% / +6% / +10% Strength
- Apex at +3
- Status chances ×1.5 (Zombie 75, Breaks 90)
Details · Cost per level
Holy Water: 9 · 18 · 42 (total 69, the same as +10 today) · Power Sphere 3 · 3 · 4
Zombieproof
Status protection · armor- Today
- immune to Zombie
- +1 / +2 / +3
- +3% / +6% / +10% HP
- Apex at +3
- Also 50 resistance to Death
Details · Cost per level
Candle of Life: 3 · 3 · 8 (total 14, the same as +10 today) · Power Sphere 3 · 3 · 4
Zombie Ward
Status protection · armor- Today
- resists Zombie (50)
- +1 / +2 / +3
- +3% / +6% / +10% HP
- Apex at +3
- Zombie resistance 80 instead of 50
Details · Cost per level
Holy Water: 4 · 8 · 18 (total 30, the same as +10 today) · Power Sphere 3 · 3 · 4
Stonestrike
Status strikes · weapon- Today
- adds Fire/Ice/Lightning/Water to attacks · inflicts Confusion (chance 50), Sleep (chance 35, 3 turns), Silence (chance 50, 3 turns) · Piercing
- +1 / +2 / +3
- +3% / +6% / +10% Strength
- Apex at +3
- Fire, Ice, Lightning and Water damage dealt +5%
Details · Cost per level
Petrify Grenade: 6 · 15 · 34 (total 55, the same as +10 today) · Power Sphere 3 · 3 · 4
Stonetouch
Status strikes · weapon- Today
- adds Fire/Ice/Lightning/Water to attacks · inflicts Confusion (chance 25), Sleep (chance 20, 3 turns), Silence (chance 30, 3 turns) · Piercing
- +1 / +2 / +3
- +3% / +6% / +10% Strength
- Apex at +3
- Status chances ×1.5 (Confusion 37, Sleep 30, Silence 45)
Details · Cost per level
Petrify Grenade: 3 · 3 · 8 (total 14, the same as +10 today) · Power Sphere 3 · 3 · 4
Stoneproof
Status protection · armor- Today
- inflicts Silence (chance 20) · immune to Petrify
- +1 / +2 / +3
- +3% / +6% / +10% Defense
- Apex at +3
- Also 50 resistance to Slow
Details · Cost per level
Petrify Grenade: 3 · 6 · 13 (total 22, the same as +10 today) · Power Sphere 3 · 3 · 4
Stone Ward
Status protection · armor- Today
- resists Petrify (50)
- +1 / +2 / +3
- +3% / +6% / +10% Defense
- Apex at +3
- Petrify resistance 80 instead of 50
Details · Cost per level
Soft: 4 · 8 · 18 (total 30, the same as +10 today) · Power Sphere 3 · 3 · 4
Poisonstrike
Status strikes · weapon- Today
- inflicts Poison (chance 200) · +10% Strength
- +1 / +2 / +3
- Strength +13% / +16% / +20%
- Apex at +3
- +15% damage against Poisoned targets
now gains from refinement
Details · Cost per level
Poison Fang: 4 · 7 · 15 (total 26, the same as +10 today) · Power Sphere 3 · 3 · 4
Poisontouch
Status strikes · weapon- Today
- inflicts Poison (chance 100) · +5% Strength
- +1 / +2 / +3
- Strength +8% / +11% / +15%
- Apex at +3
- Poison chance 150 instead of 100
now gains from refinement
Details · Cost per level
Antidote: 11 · 26 · 58 (total 95, the same as +10 today) · Power Sphere 3 · 3 · 4
Poisonproof
Status protection · armor- Today
- immune to Poison
- +1 / +2 / +3
- +3% / +6% / +10% HP
- Apex at +3
- Also 50 resistance to Darkness
Details · Cost per level
Poison Fang: 3 · 4 · 8 (total 15, the same as +10 today) · Power Sphere 3 · 3 · 4
Poison Ward
Status protection · armor- Today
- resists Poison (50)
- +1 / +2 / +3
- +3% / +6% / +10% HP
- Apex at +3
- Poison resistance 80 instead of 50
Details · Cost per level
Antidote: 5 · 11 · 24 (total 40, the same as +10 today) · Power Sphere 3 · 3 · 4
Sleepstrike
Status strikes · weapon- Today
- inflicts Sleep (chance 100, 3 turns) · +12% Strength
- +1 / +2 / +3
- Strength +15% / +18% / +22%
- Apex at +3
- Inflicted Sleep lasts 4 turns instead of 3
now gains from refinement
Details · Cost per level
Dream Powder: 3 · 6 · 11 (total 20, the same as +10 today) · Power Sphere 3 · 3 · 4
Sleeptouch
Status strikes · weapon- Today
- inflicts Sleep (chance 30, 3 turns) · +6% Strength
- +1 / +2 / +3
- Strength +9% / +12% / +16%
- Apex at +3
- Sleep chance 45 instead of 30
now gains from refinement
Details · Cost per level
Sleeping Powder: 3 · 3 · 8 (total 14, the same as +10 today) · Power Sphere 3 · 3 · 4
Sleepproof
Status protection · armor- Today
- immune to Sleep
- +1 / +2 / +3
- +3% / +6% / +10% Magic Defense
- Apex at +3
- Also 50 resistance to Silence
Details · Cost per level
Dream Powder: 3 · 3 · 7 (total 13, the same as +10 today) · Power Sphere 3 · 3 · 4
Sleep Ward
Status protection · armor- Today
- resists Sleep (50)
- +1 / +2 / +3
- +3% / +6% / +10% Magic Defense
- Apex at +3
- Sleep resistance 80 instead of 50
Details · Cost per level
Sleeping Powder: 3 · 3 · 4 (total 10, the same as +10 today) · Power Sphere 3 · 3 · 4
Silencestrike
Status strikes · weapon- Today
- inflicts Silence (chance 200, 3 turns) · +5% Strength
- +1 / +2 / +3
- Strength +8% / +11% / +15%
- Apex at +3
- +15% damage against Silenced targets
now gains from refinement
Details · Cost per level
Silence Grenade: 3 · 6 · 13 (total 22, the same as +10 today) · Power Sphere 3 · 3 · 4
Silencetouch
Status strikes · weapon- Today
- inflicts Silence (chance 100, 3 turns) · +3% Strength
- +1 / +2 / +3
- Strength +6% / +9% / +13%
- Apex at +3
- Silence chance 150 instead of 100
now gains from refinement
Details · Cost per level
Echo Screen: 6 · 15 · 34 (total 55, the same as +10 today) · Power Sphere 3 · 3 · 4
Silenceproof
Status protection · armor- Today
- immune to Silence
- +1 / +2 / +3
- +3% / +6% / +10% MP
- Apex at +3
- Also 50 resistance to Sleep
Details · Cost per level
Silence Grenade: 3 · 3 · 8 (total 14, the same as +10 today) · Power Sphere 3 · 3 · 4
Silence Ward
Status protection · armor- Today
- resists Silence (50)
- +1 / +2 / +3
- +3% / +6% / +10% MP
- Apex at +3
- Silence resistance 80 instead of 50
Details · Cost per level
Echo Screen: 4 · 8 · 18 (total 30, the same as +10 today) · Power Sphere 3 · 3 · 4
Darkstrike
Status strikes · weapon- Today
- inflicts Darkness (chance 200, 3 turns) · +5% Strength
- +1 / +2 / +3
- Strength +8% / +11% / +15%
- Apex at +3
- +15% damage against targets with Darkness
now gains from refinement
Details · Cost per level
Smoke Bomb: 3 · 6 · 13 (total 22, the same as +10 today) · Power Sphere 3 · 3 · 4
Darktouch
Status strikes · weapon- Today
- inflicts Darkness (chance 100, 3 turns) · +3% Strength
- +1 / +2 / +3
- Strength +6% / +9% / +13%
- Apex at +3
- Darkness chance 150 instead of 100
now gains from refinement
Details · Cost per level
Eye Drops: 6 · 15 · 34 (total 55, the same as +10 today) · Power Sphere 3 · 3 · 4
Darkproof
Status protection · armor- Today
- immune to Darkness
- +1 / +2 / +3
- +3% / +6% / +10% Defense
- Apex at +3
- Also 50 resistance to Poison
Details · Cost per level
Smoke Bomb: 3 · 3 · 8 (total 14, the same as +10 today) · Power Sphere 3 · 3 · 4
Dark Ward
Status protection · armor- Today
- resists Darkness (50)
- +1 / +2 / +3
- +3% / +6% / +10% Defense
- Apex at +3
- Darkness resistance 80 instead of 50
Details · Cost per level
Eye Drops: 5 · 11 · 24 (total 40, the same as +10 today) · Power Sphere 3 · 3 · 4
Slowstrike
Status strikes · weapon- Today
- inflicts Slow (chance 100) · +5% Strength
- +1 / +2 / +3
- Strength +8% / +11% / +15%
- Apex at +3
- +15% damage against Slowed targets
now gains from refinement
Details · Cost per level
Gold Hourglass: 4 · 8 · 18 (total 30, the same as +10 today) · Power Sphere 3 · 3 · 4
Slowtouch
Status strikes · weapon- Today
- inflicts Slow (chance 50) · +3% Strength
- +1 / +2 / +3
- Strength +6% / +9% / +13%
- Apex at +3
- Slow chance 75 instead of 50
now gains from refinement
Details · Cost per level
Silver Hourglass: 3 · 6 · 11 (total 20, the same as +10 today) · Power Sphere 3 · 3 · 4
Slowproof
Status protection · armor- Today
- immune to Slow
- +1 / +2 / +3
- +3% / +6% / +10% Magic Defense
- Apex at +3
- Also 50 resistance to Petrify
Details · Cost per level
Gold Hourglass: 3 · 6 · 13 (total 22, the same as +10 today) · Power Sphere 3 · 3 · 4
Slow Ward
Status protection · armor- Today
- resists Slow (50)
- +1 / +2 / +3
- +3% / +6% / +10% Magic Defense
- Apex at +3
- Slow resistance 80 instead of 50
Details · Cost per level
Silver Hourglass: 3 · 3 · 8 (total 14, the same as +10 today) · Power Sphere 3 · 3 · 4
Confuseproof
Status protection · armor- Today
- immune to Confusion
- +1 / +2 / +3
- +3% / +6% / +10% Magic Defense
- Apex at +3
- Also 50 resistance to Berserk
Details · Cost per level
Musk: 6 · 13 · 29 (total 48, the same as +10 today) · Power Sphere 3 · 3 · 4
Confuse Ward
Status protection · armor- Today
- resists Confusion (50)
- +1 / +2 / +3
- +3% / +6% / +10% Magic Defense
- Apex at +3
- Confusion resistance 80 instead of 50
Details · Cost per level
Musk: 3 · 6 · 11 (total 20, the same as +10 today) · Power Sphere 3 · 3 · 4
Berserkproof
Status protection · armor- Today
- immune to Berserk
- +1 / +2 / +3
- +3% / +6% / +10% Defense
- Apex at +3
- Also 50 resistance to Confusion
Details · Cost per level
Hypello Potion: 5 · 10 · 20 (total 35, the same as +10 today) · Power Sphere 3 · 3 · 4
Berserk Ward
Status protection · armor- Today
- resists Berserk (50)
- +1 / +2 / +3
- +3% / +6% / +10% Defense
- Apex at +3
- Berserk resistance 80 instead of 50
Details · Cost per level
Hypello Potion: 3 · 3 · 7 (total 13, the same as +10 today) · Power Sphere 3 · 3 · 4
Curseproof
Status protection · armor- Today
- immune to Curse
- +1 / +2 / +3
- +3% / +6% / +10% MP
- Apex at +3
- Also immune to Doom
Details · Cost per level
Tetra Elemental: 3 · 4 · 8 (total 15, the same as +10 today) · Power Sphere 3 · 3 · 4
Curse Ward
Status protection · weapon or armor- Today
- immune to Curse
- +1 / +2 / +3
- On a weapon: +3% / +6% / +10% Strength and Magic; on armor: MP
- Apex at +3
- Also immune to Doom
Details · Cost per level
Ability Sphere: 4 · 8 · 18 (total 30, the same as +10 today) · Power Sphere 3 · 3 · 4
Auto-Shell
Auto-status · armor- Today
- Auto-Shell
- +1 / +2 / +3
- −3% / −6% / −10% magic damage taken
- Apex at +3
- The extra magic damage reduction rises from 10% to 15%
Details · Cost per level
Lunar Curtain: 9 · 21 · 47 (total 77, the same as +10 today) · Power Sphere 3 · 3 · 4
Auto-Protect
Auto-status · armor- Today
- Auto-Protect
- +1 / +2 / +3
- −3% / −6% / −10% physical damage taken
- Apex at +3
- The extra physical damage reduction rises from 10% to 15%
Details · Cost per level
Light Curtain: 9 · 18 · 42 (total 69, the same as +10 today) · Power Sphere 3 · 3 · 4
Auto-Haste
Auto-status · armor- Today
- Auto-Haste
- +1 / +2 / +3
- +3% / +6% / +10% Defense and Magic Defense
- Apex at +3
- Turns come 5% faster, on top of Haste
Details · Cost per level
Chocobo Wing: 9 · 21 · 47 (total 77, the same as +10 today) · Power Sphere 3 · 3 · 4
Auto-Regen
Auto-status · armor- Today
- Auto-Regen
- +1 / +2 / +3
- +3% / +6% / +10% HP
- Apex at +3
- Regen heals +50%
Details · Cost per level
Healing Spring: 9 · 21 · 47 (total 77, the same as +10 today) · Power Sphere 3 · 3 · 4
Auto-Reflect
Auto-status · armor- Today
- halves Fire/Ice/Lightning/Water/Holy damage · Auto-Reflect
- +1 / +2 / +3
- +3% / +6% / +10% Magic Defense
- Apex at +3
- Spells reflected off the wearer deal +20% damage
Details · Cost per level
Star Curtain: 5 · 11 · 24 (total 40, the same as +10 today) · Power Sphere 3 · 3 · 4
SOS Shell
SOS · armor- Today
- in SOS: Shell + NulBlaze
- +1 / +2 / +3
- +3% / +6% / +10% Magic Defense
- Apex at +3
- SOS kicks in earlier: at twice the critical HP
Details · Cost per level
Lunar Curtain: 3 · 3 · 7 (total 13, the same as +10 today) · Power Sphere 3 · 3 · 4
SOS Protect
SOS · armor- Today
- in SOS: Protect + NulFrost
- +1 / +2 / +3
- +3% / +6% / +10% Defense
- Apex at +3
- SOS kicks in earlier: at twice the critical HP
Details · Cost per level
Light Curtain: 3 · 3 · 7 (total 13, the same as +10 today) · Power Sphere 3 · 3 · 4
SOS Haste
SOS · armor- Today
- in SOS: NulShock + Haste
- +1 / +2 / +3
- +3% / +6% / +10% Defense and Magic Defense
- Apex at +3
- SOS kicks in earlier: at twice the critical HP
Details · Cost per level
Chocobo Feather: 3 · 6 · 13 (total 22, the same as +10 today) · Power Sphere 3 · 3 · 4
SOS Regen
SOS · armor- Today
- in SOS: NulTide + Regen
- +1 / +2 / +3
- +3% / +6% / +10% HP
- Apex at +3
- SOS kicks in earlier: at twice the critical HP
Details · Cost per level
Healing Spring: 3 · 4 · 8 (total 15, the same as +10 today) · Power Sphere 3 · 3 · 4
SOS Reflect
SOS · armor- Today
- in SOS: Reflect + NulTide + NulBlaze + NulShock + NulFrost
- +1 / +2 / +3
- +3% / +6% / +10% Magic Defense
- Apex at +3
- SOS kicks in earlier: at twice the critical HP
Details · Cost per level
Star Curtain: 3 · 3 · 7 (total 13, the same as +10 today) · Power Sphere 3 · 3 · 4
SOS NulTide
SOS · armor- Today
- halves Fire/Ice damage · weak to Lightning · in SOS: NulTide
- +1 / +2 / +3
- +3% / +6% / +10% Magic Defense
- Apex at +3
- Removes this ability's Lightning weakness
Details · Cost per level
Dragon Scale: 3 · 3 · 4 (total 10, the same as +10 today) · Power Sphere 3 · 3 · 4
SOS NulFrost
SOS · armor- Today
- halves Lightning/Water damage · weak to Fire · in SOS: NulFrost
- +1 / +2 / +3
- +3% / +6% / +10% Magic Defense
- Apex at +3
- Removes this ability's Fire weakness
Details · Cost per level
Arctic Wind: 3 · 3 · 4 (total 10, the same as +10 today) · Power Sphere 3 · 3 · 4
SOS NulShock
SOS · armor- Today
- halves Fire/Ice damage · weak to Water · in SOS: NulShock
- +1 / +2 / +3
- +3% / +6% / +10% Magic Defense
- Apex at +3
- Removes this ability's Water weakness
Details · Cost per level
Lightning Marble: 3 · 3 · 4 (total 10, the same as +10 today) · Power Sphere 3 · 3 · 4
SOS NulBlaze
SOS · armor- Today
- halves Lightning/Water damage · weak to Ice · in SOS: NulBlaze
- +1 / +2 / +3
- +3% / +6% / +10% Magic Defense
- Apex at +3
- Removes this ability's Ice weakness
Details · Cost per level
Bomb Core: 3 · 3 · 4 (total 10, the same as +10 today) · Power Sphere 3 · 3 · 4
Strength +3%
Stat bonuses · weapon- Today
- +3% Strength
- +1 / +2 / +3
- Strength +6% / +9% / +13%
- Apex at +3
- Immune to Power Break
Details · Cost per level
Power Sphere: 3 · 3 · 4 (total 10, the same as +10 today) · Power Sphere 3 · 3 · 4
Strength +5%
Stat bonuses · weapon- Today
- +5% Strength
- +1 / +2 / +3
- Strength +8% / +11% / +15%
- Apex at +3
- Immune to Power Break
Details · Cost per level
Stamina Spring: 3 · 3 · 4 (total 10, the same as +10 today) · Power Sphere 3 · 3 · 4
Strength +10%
Stat bonuses · weapon- Today
- +10% Strength/Magic
- +1 / +2 / +3
- Strength/Magic +13% / +16% / +20%
- Apex at +3
- Immune to Power Break and Magic Break
Details · Cost per level
Skill Sphere: 3 · 3 · 4 (total 10, the same as +10 today) · Power Sphere 3 · 3 · 4
Strength +20%
Stat bonuses · weapon- Today
- +20% Strength/Magic
- +1 / +2 / +3
- Strength/Magic +23% / +26% / +30%
- Apex at +3
- Immune to Power Break and Magic Break
Details · Cost per level
Supreme Gem: 3 · 3 · 4 (total 10, the same as +10 today) · Power Sphere 3 · 3 · 4
Magic +3%
Stat bonuses · weapon- Today
- +3% Magic
- +1 / +2 / +3
- Magic +6% / +9% / +13%
- Apex at +3
- Immune to Magic Break
Details · Cost per level
Mana Sphere: 3 · 3 · 4 (total 10, the same as +10 today) · Power Sphere 3 · 3 · 4
Magic +5%
Stat bonuses · weapon- Today
- +5% Magic
- +1 / +2 / +3
- Magic +8% / +11% / +15%
- Apex at +3
- Immune to Magic Break
Details · Cost per level
Mana Spring: 3 · 3 · 4 (total 10, the same as +10 today) · Power Sphere 3 · 3 · 4
Magic +10%
Stat bonuses · weapon- Today
- +10% Strength/Magic
- +1 / +2 / +3
- Strength/Magic +13% / +16% / +20%
- Apex at +3
- Immune to Power Break and Magic Break
Details · Cost per level
Blk Magic Sphere: 3 · 3 · 4 (total 10, the same as +10 today) · Power Sphere 3 · 3 · 4
Magic +20%
Stat bonuses · weapon- Today
- +20% Strength/Magic
- +1 / +2 / +3
- Strength/Magic +23% / +26% / +30%
- Apex at +3
- Immune to Power Break and Magic Break
Details · Cost per level
Supreme Gem: 3 · 3 · 4 (total 10, the same as +10 today) · Power Sphere 3 · 3 · 4
Defense +3%
Stat bonuses · armor- Today
- +3% Defense
- +1 / +2 / +3
- Defense +6% / +9% / +13%
- Apex at +3
- Immune to Armor Break
Details · Cost per level
Power Sphere: 3 · 3 · 4 (total 10, the same as +10 today) · Power Sphere 3 · 3 · 4
Defense +5%
Stat bonuses · armor- Today
- +5% Defense
- +1 / +2 / +3
- Defense +8% / +11% / +15%
- Apex at +3
- Immune to Armor Break
Details · Cost per level
Stamina Spring: 3 · 3 · 4 (total 10, the same as +10 today) · Power Sphere 3 · 3 · 4
Defense +10%
Stat bonuses · armor- Today
- +10% Defense/Magic Defense
- +1 / +2 / +3
- Defense/Magic Defense +13% / +16% / +20%
- Apex at +3
- Immune to Armor Break and Mental Break
Details · Cost per level
Special Sphere: 3 · 3 · 4 (total 10, the same as +10 today) · Power Sphere 3 · 3 · 4
Defense +20%
Stat bonuses · armor- Today
- +20% Defense/Magic Defense
- +1 / +2 / +3
- Defense/Magic Defense +23% / +26% / +30%
- Apex at +3
- Immune to Armor Break and Mental Break
Details · Cost per level
Blessed Gem: 3 · 3 · 4 (total 10, the same as +10 today) · Power Sphere 3 · 3 · 4
Magic Def +3%
Stat bonuses · armor- Today
- +3% Magic Defense
- +1 / +2 / +3
- Magic Defense +6% / +9% / +13%
- Apex at +3
- Immune to Mental Break
Details · Cost per level
Mana Sphere: 3 · 3 · 4 (total 10, the same as +10 today) · Power Sphere 3 · 3 · 4
Magic Def +5%
Stat bonuses · armor- Today
- +5% Magic Defense
- +1 / +2 / +3
- Magic Defense +8% / +11% / +15%
- Apex at +3
- Immune to Mental Break
Details · Cost per level
Mana Spring: 3 · 3 · 4 (total 10, the same as +10 today) · Power Sphere 3 · 3 · 4
Magic Def +10%
Stat bonuses · armor- Today
- +10% Defense/Magic Defense
- +1 / +2 / +3
- Defense/Magic Defense +13% / +16% / +20%
- Apex at +3
- Immune to Armor Break and Mental Break
Details · Cost per level
Wht Magic Sphere: 3 · 3 · 4 (total 10, the same as +10 today) · Power Sphere 3 · 3 · 4
Magic Def +20%
Stat bonuses · armor- Today
- +20% Defense/Magic Defense
- +1 / +2 / +3
- Defense/Magic Defense +23% / +26% / +30%
- Apex at +3
- Immune to Armor Break and Mental Break
Details · Cost per level
Blessed Gem: 3 · 3 · 4 (total 10, the same as +10 today) · Power Sphere 3 · 3 · 4
HPMP +10%
Stat bonuses · armor- Today
- +10% HP/MP
- +1 / +2 / +3
- HP/MP +13% / +16% / +20%
- Apex at +3
- Defeating an enemy restores 5% HP and 5% MP (once per action)
Details · Cost per level
X-Potion: 3 · 3 · 4 (total 10, the same as +10 today) · Power Sphere 3 · 3 · 4
HPMP +20%
Stat bonuses · armor- Today
- +20% HP/MP
- +1 / +2 / +3
- HP/MP +23% / +26% / +30%
- Apex at +3
- Defeating an enemy restores 5% HP and 5% MP (once per action)
Details · Cost per level
Soul Spring: 3 · 3 · 4 (total 10, the same as +10 today) · Power Sphere 3 · 3 · 4
HPMP +40%
Stat bonuses · armor- Today
- +40% HP/MP
- +1 / +2 / +3
- HP/MP +43% / +46% / +50%
- Apex at +3
- Defeating an enemy restores 5% HP and 5% MP (once per action)
Details · Cost per level
Elixir: 3 · 3 · 4 (total 10, the same as +10 today) · Power Sphere 3 · 3 · 4
HPMP +60%
Stat bonuses · armor- Today
- +60% HP/MP
- +1 / +2 / +3
- HP/MP +63% / +66% / +70%
- Apex at +3
- Defeating an enemy restores 5% HP and 5% MP (once per action)
Details · Cost per level
Stamina Tonic: 3 · 3 · 4 (total 10, the same as +10 today) · Power Sphere 3 · 3 · 4
AIO +3%
Stat bonuses · armor- Today
- +3% all six stats
- +1 / +2 / +3
- all six stats +6% / +9% / +13%
- Apex at +3
- Luck, Evasion and Accuracy +5
Details · Cost per level
Ether: 3 · 3 · 4 (total 10, the same as +10 today) · Power Sphere 3 · 3 · 4
AIO +6%
Stat bonuses · armor- Today
- +6% all six stats
- +1 / +2 / +3
- all six stats +9% / +12% / +16%
- Apex at +3
- Luck, Evasion and Accuracy +5
Details · Cost per level
Soul Spring: 3 · 3 · 4 (total 10, the same as +10 today) · Power Sphere 3 · 3 · 4
AIO +9%
Stat bonuses · armor- Today
- +9% all six stats
- +1 / +2 / +3
- all six stats +12% / +15% / +19%
- Apex at +3
- Luck, Evasion and Accuracy +5
Details · Cost per level
Elixir: 3 · 3 · 4 (total 10, the same as +10 today) · Power Sphere 3 · 3 · 4
AIO +12%
Stat bonuses · armor- Today
- +12% all six stats
- +1 / +2 / +3
- all six stats +15% / +18% / +22%
- Apex at +3
- Luck, Evasion and Accuracy +5
Details · Cost per level
Mana Tonic: 3 · 3 · 4 (total 10, the same as +10 today) · Power Sphere 3 · 3 · 4
Capture
Capture and distill · weapon or armor- Today
- Sensor + First Strike + Evade & Counter + Magic Counter + Alchemy + Piercing + Break Damage Limit
- +1 / +2 / +3
- On a weapon: +3% / +6% / +10% Strength; on armor: HP
- Apex at +3
- Luck +10
Details · Cost per level
Ability Sphere: 4 · 8 · 18 (total 30, the same as +10 today) · Power Sphere 3 · 3 · 4
Distill Power
Capture and distill · weapon- Today
- distills Power Spheres
- +1 / +2 / +3
- +3% / +6% / +10% Strength
- Apex at +3
- The distilled sphere drops doubled
Details · Cost per level
Power Sphere: 3 · 3 · 4 (total 10, the same as +10 today) · Power Sphere 3 · 3 · 4
Distill Mana
Capture and distill · weapon- Today
- distills Mana Spheres
- +1 / +2 / +3
- +3% / +6% / +10% Magic
- Apex at +3
- The distilled sphere drops doubled
Details · Cost per level
Mana Sphere: 3 · 3 · 4 (total 10, the same as +10 today) · Power Sphere 3 · 3 · 4
Distill Speed
Capture and distill · weapon- Today
- distills Speed Spheres
- +1 / +2 / +3
- +3% / +6% / +10% Strength and Magic
- Apex at +3
- The distilled sphere drops doubled
Details · Cost per level
Speed Sphere: 3 · 3 · 4 (total 10, the same as +10 today) · Power Sphere 3 · 3 · 4
Distill Ability
Capture and distill · weapon- Today
- distills Ability Spheres
- +1 / +2 / +3
- +3% / +6% / +10% Strength and Magic
- Apex at +3
- The distilled sphere drops doubled
Details · Cost per level
Ability Sphere: 3 · 3 · 4 (total 10, the same as +10 today) · Power Sphere 3 · 3 · 4
Ribbon
Status protection · armor- Today
- immune to 10 statuses · immune to Doom
- +1 / +2 / +3
- +3% / +6% / +10% HP and MP
- Apex at +3
- Also immune to Curse
Details · Cost per level
Dark Matter: 11 · 26 · 58 (total 95, the same as +10 today) · Power Sphere 3 · 3 · 4