Update 2.85
6/12/2026
Monster AI Editor: Phase Rotation Manager, multivar conditions, and Seymour-style composite actions.
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Maechen connected to Spira
Beta Update
Current notesEarlier beta notes, preserved as originally published.
This is the archive of earlier beta notes. New notes are on the main updates page.
6/12/2026
Monster AI Editor: Phase Rotation Manager, multivar conditions, and Seymour-style composite actions.
Read notes
6/11/2026
Full UI responsiveness: fluid frame + app-wide sweep of "forced sizes" across every window + reusable breakpoint infra.
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6/11/2026
Monster AI Editor 2: human mode is now a real tab, with behavior-first editing, multiselect, conservative drag/drop, narrower resize behavior, human AEON diff, and reconciled SIN/HP% gates.
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6/11/2026
Monster AI Editor: HIGH-LEVEL action editing right in the list (change a buff/stat's status + value on the spot, no assembly) + classic session buttons (Save / Undo / Restore / Refresh) at the top.
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6/10/2026
SIN Gate 6 LIVE glue: operator-gated staging + read-only RAM verification of the SIN-006 pilot — proves WHICH image is loaded in battle; the real swap stays manual; SIN stays BLOCKED for public writing.
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6/10/2026
SIN Chain Builder Gate 6: operator-gated RT2 in-game pilot PREFLIGHT — stages the SIN-006 pilot, does NOT run RT2; honest status = RT2-pending; SIN stays BLOCKED for public writing.
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6/10/2026
SIN Chain Builder Gate 5: operator-gated backup/apply SANDBOX — applies to a throwaway COPY and UNDOES it byte-identical; SIN stays BLOCKED for public writing.
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6/10/2026
SIN Chain Builder Gate 4: AEON diff preview of the validated `SinApplyPlan` (read-only) — shows the diff, does NOT apply; SIN stays BLOCKED for writing.
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